Jump to content
  • Advertisement

TheSaxophonist

Member
  • Content Count

    3
  • Joined

  • Last visited

Community Reputation

0 Neutral

About TheSaxophonist

  • Rank
    Newbie

Personal Information

  • Interests
    Programming

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. TheSaxophonist

    Graphics Problems that haven't been(entirely) solved

    I have already checked that out. I am thinking of working and researching on the new RTX technology in ray tracing. Do you think its worth it and has potential?
  2. TheSaxophonist

    Graphics Problems that haven't been(entirely) solved

    Sorry i didn't mention at first, but i am talking about real-time rendering focused on game development and not on parallel processing using GPUs. For instance ambient occlusion , volumetric lighting , anti-aliasing. Problems focused on graphics and not on processing problems(irrelevant to computer graphics) which can be solved parallel in GPGPUs with CUDA for example. Also i want to work on low level programming and not on hardware optimization
  3. I am looking for some things to experiment on and research and maybe try to find a solution. If you guys have any idea about common problems or challenges that haven't been solved until today when to comes to graphics programming, shading, rendering please post here, i would appreciate it. Thanks in advance
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!