Jump to content
  • Advertisement

LightningBraze18

Member
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

0 Neutral

About LightningBraze18

  • Rank
    Newbie

Personal Information

  • Interests
    Design
    QA
  1. You mean the brain implant one with two consciences struggling? Or the exchanging and possessing of other bodies? Sorry it might of looked like I wrote three choices but the drug would be a combination with the dueling conscience he's facing. So either the implant conscience or the switching body to body using via mind transferring? Sorry if anything was misunderstood.
  2. I'm not really sure how to approach a revenge mechanic so what kind of gameplay mechanic could be a driven playstyle that would allow the MC to fight bad guys out for revenge? Would some type of drug mechanic be interesting? Like some kind of brain implant that fights between both his violent and good nature conscience? Or something where he can exchange bodies or different prototypes? What are some good possibilities I can look into for some type of mechanic that fits within the theme of revenge?
  3. Oh sorry about that. I should of posted it there instead. I was thinking of a few options for the mechanics. One is to have it where the MC was given some kind of drug that now has to keep getting more in order to survive which gives him an adrenaline rush, which I think fits with the emotional revenge theme. Another is that he had an implant in his system in his brain stem that would act like a chemical drug to suppress his emotional state from going rage which is hard to control now. Another is having some hallucination affect maybe his deceased wife telling him to get vengeance on those that did bad? Another one would be that the dog that was murdered was his therapy android dog that would help him cope with his past but since the goons attacked and killed his android dog which helped him cope with civilian life and that he lived much now has nothing to kero him from losing it so it's taken over his rage or punisher like state to kill the bad guys.
  4. I'm currently working hard on this and I need some advice on which path to take. It would be fast pace action with hand to hand combat combined with shooting, maybe some bulllet time action with a concrete jungle urban sic fi theme. Either as a FPP or TPP, I'm still deciding. Anyway the story would have a revenge plot based on the MC going after all sorts of criminals and bad guys after they killed his family. As the story would progress, the deeper you would get into the world of fighting different kind of bad guys, from gangsters to crime organizations, Italian, Russian, Triads and Yakuza to cults and world of assassins, cyber military and so on. One option is the MC was a child a teen at the time like 13 or 15 and his entire family, parents and siblings murdered in his home by criminals including his dog that actually saved him when the bad guys thought they were all dead so the MC was the only one to make it out of the house alive. From there the story would pick up that he had gone under training for years of any means of training to become an efficient trained professional killer and you'd be going after and killing the bad guys one by one like Punisher style only more skill tactics. Other option is he was an adult who was a former assassin/soldier but was hard for him to adjust to the civilian world and one day his wife and dog are killed by bad guys so this drives him to lose control and go after the bad guys same way like Punisher style. Which story path is the better option?
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!