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ilovechii

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About ilovechii

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  1. ilovechii

    UDP (RakNet) question.

    Sorry for the lack of knowledge, but is there a specific name for this "technique" or some article that can explain one more about this implementation? I'm thinking of implementing some tips from Gabriel Gambetta, such as Interpolation, Reconciliation and Prediction: https://www.gabrielgambetta.com/client-side-prediction-live-demo.html Would only these implementations be enough for a realtime?
  2. ilovechii

    UDP (RakNet) question.

    Thank you very much for answering me! So, my logic don't is heavy, more like some "Bomberman" game, but online, I only use less things of physics (it's 3D game but my map logic map is 2D in server-side like blocks with coordinates and check if is possible to move in this current coordinate or if current block make me invisible, water or something...), then is not a bad idea to use RakNet? I want to use too like ACK in RakNet, because I want an authoritative game and in realtime, it's a good idea?
  3. Hi, Basically, I have a multiplayer game with an already developed structure: -> Login Server -> Lobby Server -> Room Server But all the servers use TCP, but basically I want to rewrite the Room Server and convert it to UDP using RakNet (because game is realtime). I do not want to have to rewrite everything just the Room Server, which is where the matches happens. My question is: What would be the best way to use RakNet: A RoomServer using RakNet with limit like 1000~2000 players, it's possible? If it's possible a RoomServer support like 1000+ players, which I need to do? Every match started I need create a host inside of RoomServer? Or only create a host server and make like I'm using in TCP, just has a RoomManager running every match inside. PS: Every Room support max like (1v1 | 3v3 | 5v5) and maybe on future some battle royale with max 32 players. Or would you have a better suggestion? I am also in doubt about using ENet or RakNet because RakNet does not even have more updates, but it has already had more than 13 years of development and is stable. Thanks, Cheers! PS: sorry my english.
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