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Everything posted by Apjue

  1. Hello, I'm working on a 2D isometric game, and my character's animation doesn't satisfy me: The character kind of slips on the ground. The animation looks like this (with this animation file). The code is similar to this: // Moving character at south east character.pos.x += 8; // pixels character.pos.y += 4; ++character.animation.frame; Do you have any tips to improve it? Thanks
  2. Thanks for replying, I understand your solution Wyrframe but it is quite long to hardcode animation deltas, as said alnite I don't know if the animation was done professionally, I found it for free and no 3D model file was provided, is it the only possible solution?
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