This will be an experimental game with its own custom engine - Veritas, which will eventually support 3.5 dimensions of space. Scenario is currently developed, main hero and overall concepts had already been established.
What are we developing?
We try to make a piece of art with a pleasant gameplay, also maintaining a great balance between fantasy and universe rules with its own science. We don't want it to be a tech demo of 4D projection, but rather to use this unique concept to enrich the experience. Notice: this universe is open and many ideas, characters and mechanics are welcome.
Who are Arcom?
Currently there are two enthusiasts in our state, one is a creator of the universe and a lead programmer and other is co-author and scenario writer.
Tech and current state of development:
Veritas engine is made in DirectX 11, currently it's capable of auto generating primitives and has a simple shading.
Engine - 6%
Scenario - 8%
Mechanics and universe rules - 30%