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codejunkie84

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Everything posted by codejunkie84

  1. Maybe it interests him or others? Maybe nobody cares either? But it is up to the reader to decide what is relevant for his project and what is not. However, this decision is not up to you whether these language characteristics are important or not. I have only mentioned that this is a characteristic of this language and nothing more. By the way: "Trouble" is not an issue. Using JAD (Java) and the DotNetReflector is a 5 minute action and even beginners can use these tools. 😉 But at the end of the day it's his decision and he needs all the information he can get to make a good decision - for himself and his project.
  2. codejunkie84

    Better name for "Battle Group"

    How about a different language like German? "Gefechtsverband" or "Bataillion"? Sounds much more dangerous, because it sounds stranger and for most German still sounds very aggressive and can be marketed well.
  3. I think you should be open to write engines in general and not a "OpenGL only engine". Most engines support different rendering engines (Direct3D, Vulkan, OpenGL, SDL, ...) by using interfaces and backwards compatibility - so if there is a new and cool API, they can adapt it. It would be a waste if you invested all your effort and time into an OpenGL engine and later you write a new engine for another API / device.
  4. Xamarin is a really good solution for writing multi platform applications, I like to use it myself. However, I can also understand and confirm the performance concerns. For a "normal" application Xamarin is really recommended, but where performance is important (like games) the device gets very warm and the application slow. Xamarin also has a disadvantage not to be underestimated like all C# and Java based solutions: You can easily decompile them. I think this is also the reason why many people only use one "Loader" with Java/Switft/Objective-C/... and the actual game in C/C++ (also because of performance).
  5. I've the same advice like the others: Start with smaller projects and grow with your projects. In the past I wanted directly to start with a Wing Commander clone and (of course) I failed. But after some small games where I learned a lot of stuff (Game, asset and project management, coding skills and so on) I finally made it. So a strategy game is not a MMORPG, but it is also not a "level one/two" game.
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