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About jakeplow

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  1. jakeplow

    white dragon finger paint

    my write routine is fine i needed a read routine. ps: watch out you may be c64 coding killers, i have no seen you guyps share code with anyone as you can see i did share in a real coder im always sloppy in my beta code and beta testing greets to ATC coders all good ZiNes to you all yes even to the c64 killers Don't hate the player,hate the game Y peace out
  2. jakeplow

    white dragon finger paint

    you have not seen this code in action, there isn't anything like it anywhere ,not even close after you start it up you type c for one dimention and for drawing on the next temple with respect to 0.00 type a z x as needed all drawing done with mouse all code is glut and opengl compatble and was code on visual c ansi style you can create a movable world of stars all in 3D what i wanted to do is create a game where triangler star ships that battle as they mov in a big figure 8 and they shoot as they go, it would take a while to get used to it but code can be added that can handle steering also thx for the tips all my best to ya :> james says peace Y out by the way none of your code runs in any kind of compiler not to mention you don't direct the person to what it was coded on for compiler, see everyone got eyes hehehe hohohoho
  3. im trying to save file as file.x old microsoft style .x files this code writes but it comes out as an error i compiled it with visual c using glut i need to be able to both read and write .x files such as wdf.x <--- here is the code sorry about spaghetti code =========================================== #ifdef WIN32 #include <windows.h> #endif #if defined(__APPLE__) || defined(MACOSX) #include <OpenGL/gl.h> #include <OpenGL/glu.h> #include <GLUT/glut.h> #else #include <GL/gl.h> #include <GL/glu.h> #include <gl/glut.h> #endif #include <stdio.h> #include <stdlib.h> int xt,yt,zt =0.0f; int xtc =1.0; #define MAX_VERTS 900000 float angle = 0; float anglf = 0; float anglg = 0; float n =0.0; GLfloat z= -0.2f; GLfloat hl= 0.0f; GLfloat zm= -0.2f; GLfloat zp= 0.2f; GLuint mousex, mousey, mousez = 0; static GLfloat Scale = 0.0f; static int i= 2; int j= 2.0; static int numVerts = 2; static struct {GLfloat x, y, z;} verts[MAX_VERTS][2]; static GLboolean dragMouse = GL_FALSE; enum {X, Y, Z}; enum {NOLIST, PLANE}; /* display lists */ enum {VERTS}; /* load data structure from file */ enum {WRITE, END}; void reshape(int w, int h) { glViewport(0,0, w,h); glLoadIdentity(); glOrtho(0,w, h,0, -1,1); /* flip y-axis around */ glMatrixMode(GL_MODELVIEW); } // not used jmcd void glRotateAxis(void){ glTranslatef(0.0f,0.0f,0.0f); //glScalef(Scale, Scale, Scale); glRotatef(angle,0.0f,+1.0f,+1.0f); //on center rotation by jmcd glTranslatef(0.0f,0.0f,0.0f); } void glRotateAxisB(void){ glTranslatef(0.0f,0.0f,0.0f); //glScalef(Scale, Scale, Scale); glRotatef(angle,0.0f,-1.0f,-1.0f); //on center rotation by jmcd glTranslatef(0.0f,0.0f,0.0f); } void glScaleIt(void) { glScalef(Scale, Scale, Scale); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); /* clear frame buffer */ //glPointSize(3.0f); glColor3f(2.0, 7.0, 3.0); /* set current color to Pastashio Green */ glMatrixMode(GL_PROJECTION); //glTranslatef(0.0f,0.0f,0.0f); //glRotatef(angle,1.0f,1.0f,0.0f); //on center rotation by jmcd //glTranslatef(0.0f,0.0f,0.0f); //glRotatef(anglf,0.0f,1.0f,0.0f); //glRotatef(anglg,0.0f,0.0f,1.0f); //glRotatef(10-.01,0.0f, 1.0f, 0.0f); glBegin(GL_POINTS); //glBegin(GL_LINES); GL_POINTS if (numVerts > 1) { int i; for (i = 0; i < numVerts; i++) glVertex3d(verts[0].x, verts[0].y, verts[0].z); if(dragMouse) // numVerts++; i++; glVertex3f((GLfloat) verts[1].x=mousex, (GLfloat) verts[1].y=mousey, (GLfloat) verts[1].z=mousez); //glVertex3d(verts[1].x, verts[1].y, verts[1].z); //if(dragMouse == GL_TRUE) glEnd(); } glutPostRedisplay(); glFlush(); /* make sure all GL commands are executed */ } void writer(char *fname) { FILE *fp; GLfloat x, y, z ; int state = WRITE; int jtrig = 0.0; int i= 2.0; fp = fopen(fname, "wb"); if (!fp) { printf("can't open file %s\n", fname); } // glNewList(PLANE, GL_COMPILE); state = WRITE; while(!feof(fp)) { switch(state) { case WRITE: if (n == 0.0) x = verts[0].x; y = verts[0].y; z = verts[0].z; fprintf(fp, " %f %f %f", verts[0].x, verts[0].y, verts[0].z); printf ("xyz : %f.\n",x,y,z); printf ("numverts : %f.\n",numVerts); //printf(fp, " %f %f %f", verts[j][0].x, verts[j][0].y, verts[j][0].z); fprintf (fp, "%f \r\n",0); // j++; if(i == numVerts) state = END; i++; n= 1.0; break; if (n == 1.0) x = verts[1].x; y = verts[1].y; z = verts[1].z; fprintf(fp, " %f %f %f", verts[1].x, verts[1].y, verts[1].z); printf ("xyz : %f.\n",x,y,z); printf ("numverts : %f.\n",numVerts); //printf(fp, " %f %f %f", verts[j][0].x, verts[j][0].y, verts[j][0].z); fprintf (fp, "%f \r\n",0); // j++; if(i == numVerts) state = END; i++; n= 0.0; break; //fclose(fp); if(i < numVerts) state = WRITE; if (x == 0.0) fclose(fp); break; case END: fclose(fp); state = NULL; state = END; break; } } } void loader(char *fname) { FILE *fp; GLfloat x, y, z; int state = END; int read; n = 0; numVerts = 2.0; i = 2.0; fp = fopen(fname, "r"); if (!fp) { printf("can't open file %s\n", fname); exit(1); } // glNewList(PLANE, GL_COMPILE); state = VERTS; while(!feof(fp)) { switch(state) { case END: // read = fscanf(fp, ""); // if(read < 0) /* hit eof */ // break; state = VERTS; // glBegin(GL_LINE_STRIP); break; case VERTS: if( n = 0.0) fscanf(fp, " %f %f %f ", verts[0].x, verts[0].y, verts[0].z); // fscanf(fp, " %f %f %f", &x, &y, &z); printf("xyz : %f./n",verts[0].x,verts[0].y,verts[0].z); ////////////////////////////////////// printf("xyz : %f./n",x,y,z); ///// verts[0].x = x; verts[0].y = y; verts[0].z = z; // watch 148 n = 1.0; i++; // numVerts = i; if( n = 1.0) fscanf(fp, " %f %f %f ", verts[1].x, verts[1].y, verts[1].z); printf("xyz : %f./n",verts[0].x,verts[0].y,verts[0].z); ////////////////////////////////////// printf("xyz : %f./n",x,y,z); ///// verts[1].x = x; verts[1].y = y; verts[1].z = z; // watch 148 n = 0.0; i++; // numVerts = i; @@@@@@@@@@@@@@@@@@@@@JMCD NOW!!@@@@@@@@@@@@@@ if(x = 0.0); state = END; if (x !=0.0) state = VERTS; { // fscanf(fp, ""); //glEnd(); // state = END; } break; } } // glEndList(); fclose(fp); } void keyboard(unsigned char key, int x, int y) { switch (key){ case 'd': hl=zm; z= hl; glutPostRedisplay(); break; case 'f': hl=zp; z= hl; glutPostRedisplay(); break; case 'l': loader("./data/wdf.x"); glutPostRedisplay(); // glFlush(); break; case 'w': writer("./data/wdf.x"); glutPostRedisplay(); // glFlush(); break; case 'u': numVerts--; i--; printf("xyz : %d./n", x,y,z); glutPostRedisplay(); break; case 'c': hl=0.0f; z= hl; glutPostRedisplay(); break; break; case 's': numVerts=2; i=2; glutPostRedisplay(); break; case 'r': numVerts++; i++; printf("xyz: %d./n", x,y,z); glutPostRedisplay(); break; case 'p': Scale = 0.4f; glScaleIt(); break; case 'o': Scale += 0.4f; glScaleIt(); break; case 'a': angle += .001f; printf ("angle : %f.\n", angle); glRotateAxisB(); break; case 'z': angle += .001f; printf ("angle : %f.\n", angle); glRotateAxis(); //this whole thing is right, x below also all correct // glutPostRedisplay(); break; case 'x': angle -= .001f; glRotateAxis(); //glutPostRedisplay(); break; case 'k': angle -= .1; glRotatef(angle,1.0,0.0,0.0); glutPostRedisplay(); break; case 'y': angle += .1; glRotatef(angle,0.0,1.0,0.0); glutPostRedisplay(); break; case 'g': angle -= .1; glRotatef(angle,0.0,-1.0,0.0); glutPostRedisplay(); break; // case 'n': // numVerts--; //glutPostRedisplay(); /* request a redisplay */ // break; /* case 'q': case 'Q': exit(0); break;*/ } } void mouse(int button, int state, int x, int y) { if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN ) if (numVerts < MAX_VERTS) { dragMouse = GL_TRUE; // printf ("Mouse in play routine : %d,%d,%d.\n", x,y,z); //jmcd take out later !!! verts[0].x = x; verts[0].y = y; verts[0].z = hl; // watch 148 printf ("Index I: %d.\n", i); printf ("dragMouse : %d.\n", dragMouse); printf ("numVerts : %d.\n", numVerts); //jmcd jmk 1 printf ("hl : %f.\n", hl); printf ("z : %f.\n", z); if (xtc = 1.0) xt = verts[0].x; yt = verts[0].y; zt = verts[0].z; // fwrite(fp, " %f %f %f",xt,yt,zt); printf("xt : %i./n ", xt); printf("yt : %i./n ", yt); printf("zt : %i./n ", zt); xtc++; numVerts++; i++; glutPostRedisplay(); /* request a redisplay */ } } void mouseMotion(int x, int y) { if (GLUT_UP == TRUE) { dragMouse = GL_TRUE; if(dragMouse) { //dragmouse achieved at 11:40 AM //D //8:32 AM mousex = x; mousey = y; mousez = z; // glMatrixMode(GL_MODELVIEW); glutPostRedisplay(); } printf ("hl : %f.\n", hl); //glVertex3f((GLfloat) verts[0].x, (GLfloat) verts[0].y, (GLfloat) verts[0].z); //i++; } // glutPostRedisplay(); /* request a redisplay */ } #define ESC 27 //void keyboard(unsigned char key, int x, int y) {if (key == ESC) exit(0);} int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE); glutInitWindowSize(500,500); glutInitWindowPosition(10,10); glutCreateWindow("Polyline Editor"); glutDisplayFunc(display); glutReshapeFunc(reshape); glutMouseFunc(mouse); glutPassiveMotionFunc(mouseMotion); glutKeyboardFunc(keyboard); glClearColor(0.0, 0.0, 0.0, 1.0); glutMainLoop(); return 0; } thank you in advance sincerly JakePlow polyed3.c polyed3.dsp polyed3.plg
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