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ouraf

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About ouraf

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    3D Artist
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  1. please add something about this to the article: https://www.gamefromscratch.com/post/2019/10/08/Always-Read-The-Fine-Print.aspx
  2. NVIDIA is the latest high profile company now contributing significant funds for advancing the open-source Blender 3D modeling software. NVIDIA has joined Epic Games at the premiere "patron" level in which they are contributing at least €120k per year. NVIDIA and Epic are the two companies contributing the most to Blender's Development Fund but also making significant contributions are the likes of Ubisoft, Google, Ubuntu, Intel Software, Valve, and others. Blender shared that NVIDIA's contributions will allow two more developers to work on Blender full-time and helping to ensure NVIDIA GPU technology is well supported. Blender already supports CUDA and OpenCL well with NVIDIA GPUs while Blender 2.81 already has an RTX OptiX back-end for NVIDIA Turing GPUs that was contributed by the company. Sources: https://www.phoronix.com/scan.php?page=news_item&px=NVIDIA-Funding-Blender https://www.blendernation.com/2019/10/07/nvidia-joins-blender-development-fund/
  3. NVIDIA is the latest high profile company now contributing significant funds for advancing the open-source Blender 3D modeling software. NVIDIA has joined Epic Games at the premiere "patron" level in which they are contributing at least €120k per year. NVIDIA and Epic are the two companies contributing the most to Blender's Development Fund but also making significant contributions are the likes of Ubisoft, Google, Ubuntu, Intel Software, Valve, and others. Blender shared that NVIDIA's contributions will allow two more developers to work on Blender full-time and helping to ensure NVIDIA GPU technology is well supported. Blender already supports CUDA and OpenCL well with NVIDIA GPUs while Blender 2.81 already has an RTX OptiX back-end for NVIDIA Turing GPUs that was contributed by the company. Sources: https://www.phoronix.com/scan.php?page=news_item&px=NVIDIA-Funding-Blender https://www.blendernation.com/2019/10/07/nvidia-joins-blender-development-fund/ View full story
  4. ouraf

    A Tale of Five Engines: Or How to Pick a Game Engine

    i'll follow this to see what you'll develop in construct. didn't even knew it could do 3d games
  5. ouraf

    How do you make Windows 10 barely usable?

    https://www.tweakguides.com/ but for a specific tips list on a specific machine: tell us the specs of your device. RAM, processor, hard drive, GPU, etc.
  6. ouraf

    Any "kids friendly" mobile ads?

    Doesn't ad providers allow some kind of customization to prevent direct competition to your app or wildly unrelated topics to show up as ads? Asking as an illiterate on the matter, but it sounds pretty reasonable that it would allow the ad customisationg go both ways: using the app user's data to customize ads (even if it means showing naughty ones) and allowing the creator to choose categories to focus or avoid.
  7. More or less what it says on the tin. I don't find much material about tips, tricks and good practices when doing retopo for games and such. Things like best vertex positioning on joints, when you should accept or use tris instead of quads, steps to alter the edge flow correctly Tips about weight paint and rigging low poly chars are a good bonus
  8. ouraf

    Blender: How To Start With 3D Modeling?

    I learned from a presential course, but if i needed to start again, i'd recommend Zacharias Reinhardt courses. https://cgboost.com/ Take blender launch pad to learn interface, commands and, above all else, 3d modeling fundamentals. After you're comfortable with blender, you have two "easier" paths to follow: if you want to learn organic modeling/sculpting, get the "mastering sculpting" on the same site: it teaches how to make sculpts with Dynamic topology and how to deal with blender sculpt mode in most, but not all aspects. it has one major limitation, though: it will NOT teach about retopology, UV unwrapping and the like. He teaches a bit about materials in the end, but they are procedural and only work inside blender. If you want to focus on hard surface try Gleb Anexandrov's Hard Surface course is one of the best you can get. It also gives you some basic blender knowledge, but it's weaker than the launchpad and a bit outdated, since blender 2.8 is just around the corner. The main pro is that he teaches intresting techniques about how to deal with modifiers, kitbashing and how to solve topology problems. you won't learn sculpting here at all, though. Materials in blender are super powerful, but also messy to deal and not the most accepted game industry standard (i don't know if Unity or Unreal ever endorsed an official plugin to import/export blender materials). Complex and animation is possible in blender, but maya is still the industry standard (sadly autodesk still has a strong grip in that part) may be more expensive than udemy, but both courses are very thorough very well structured and also both Gleb zach himself answers questions directly. They're also kind of blender "personalities", appearing in conventions and having his featured on CG related sites.
  9. ouraf

    Newbie Here, Need help for opinion

    if you need opinion, make a google forms or surveymonkey questionnaire with everything you wanna ask and ask a mod if you can post it here. more streamlined than a forum thread
  10. ouraf

    In Need of direction

    it is said the first project one should try is to make a pong-like game on whatever engine you're using. you just need a circle or sphere and two bars or walls as props. world building and other complex or niche skills come right after
  11. Start with freelance jobs and maybe offer help to one or two projects you like. Make a strong portifolio on artstation (or deviantart). Keep a solid online presence sharing your art on twitter, facebook, instagram, pinterest and others. the rest will come as fate determines
  12. ouraf

    easy 3d precision model software

    IIRC, for vertex model, Rhinoceros has a lot of settings to make objects with precise sizes and tolerances if you don't mind the retopology task later, try a parametric design software like Fusion360. Can't bet the precision the process itself brings to the project
  13. ouraf

    Godot or Unity for a new game dev?

    Regardless of where you feel more "at home", unity has more documentation and a metric ton of "premade" game and asset examples on their store to learn from. and if you're new, it'll take some days until unity start charging you for your game's sales.
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