Jump to content
  • Advertisement

Attila_C

Member
  • Content Count

    6
  • Joined

  • Last visited

Community Reputation

1 Neutral

About Attila_C

  • Rank
    Newbie

Personal Information

Social

  • Steam
    Zeckenzange

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Again, thank you very much for your help.
  2. Hi Tom, thank you for your response. It's very appreciated. So you think the way to go is to go to a lawyer and transfer the assets with his advice? I think this is something we could do of course but how does it work in the future? How does a company generally deal with this topic? In a game company ideas are always born, prototypes developed and designs created. Do you have to clarify the rights every time? If I understand you correctly, then the authorship always has the respective employee: The Game Designer for the game design, the artist for the art assets and so on. For employees, it is clear that all their work belongs to the company. This should be regulated in the employment contract. Freelancers will receive a similar contract in which the transfer of the rights of use is regulated. But what about a shareholder of the company? Does he have to hand over all his new work to the company each time in the future, or how is this normally regulated? Thank you very much for taking the time. (@everyone: please don't shy away to say something. Even if your contribution not correct because this might lead us into a conversation and this is really what I need here. Thank you all in advance) Best, Attila
  3. Hello, I would like to start a new company with three people. But we have a situation in which we need a tip from you. Following the starting situation: Person A: Designer & Artist who has already invested a lot of work (two years of work) in three projects (design, documentation, advanced prototypes) Person B: Producer who has been actively involved in the projects for a year and is driving the development of the company forward. Has invested money in addition to his work. Person C Is a private investor who wants to finance the founding of the company and wants to be equally involved in the projects. GOAL: We want to hand over all project values to the company. The company belongs to all three of us. This should fairly distribute the values among us. Thus, the exploitation and use rights to the products of the company. We want the investor to have 1/3 of all legal rights on the projects - no doubt. PROBLEM: The investor wants us to name him next to us as the author of the game so that everything goes fast and easy. But I am looking for the normal procedure for this kind of situation. But the authorship is not transferable in Germany, in contrast to rights of use and exploitation. By the way, authorship is an important asset for the designer as it is part of his reputation. Should a game take off, then he can not refer to it by 100% - he can only say he was partly involved, even though everything is from his pen. TL;DR: We don't want to start with a lie about the authorship just because it makes something easier. QUESTION: HOW MUST THE PROJECTS BE TRANSFERRED TO THE NEW COMPANY SO THAT EACH PARTY IS PARTIZED IN SAME WAY? Thank you for your time. Greetings!
  4. Attila_C

    Useful sources for market data

    Hello @frob - thank you for your answer. I also agree with you - everything you say makes sense. I talk from a Startup point of view. For me, everything is expensive - even toilet paper. So I was just asking myself how everyone else is handling this part. But yes, I agree with you on what you say. @Mullins26 Thank you very much for your answer.
  5. Attila_C

    Useful sources for market data

    Hi Tom, thanks for your reply, it's highly appreciated. May I as you what you use? I'm just curious about what people trust most and what is in your opinion a reliable source. Thanks again and best regards, Attila
  6. Hello, I was wondering which sources you use for research, to get current game market figures. NewZoo is known for being extremely expensive so I guess not a lot of indies are using this. What is your main go-to source? Thanks!
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!