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TheFever716

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  1. TheFever716

    AppGameKit Studio Released MEGA Media Pack

    The Game Creators have just added more content to their newly released AppGameKit Studio. Studio released earlier this year and acts as the newest iteration of game engine created by The Game Creators. For owners of this software, they've just bundled in a MEGA Media Pack which adds a bunch of new assets and features, the full list can be seen here. If you don't have AppGameKit Studio and are curious as to what it's all about, you can find an intro video below. There's also a trial version available on their website, linked above.
  2. TheFever716

    AppGameKit Studio Released MEGA Media Pack

    The Game Creators have just added more content to their newly released AppGameKit Studio. Studio released earlier this year and acts as the newest iteration of game engine created by The Game Creators. For owners of this software, they've just bundled in a MEGA Media Pack which adds a bunch of new assets and features, the full list can be seen here. If you don't have AppGameKit Studio and are curious as to what it's all about, you can find an intro video below. There's also a trial version available on their website, linked above. View full story
  3. Lumberyard Beta 1.21 was released on September 12 and comes with a bunch of new improvements. According to their post, this version of Lumberyard was made thanks to collaborating and receiving input from game developers "in the thick of their development cycle." Here are some of the new features in 1.21: Additionally, Lumberyard Beta 1.21 now uses NVIDIA’s PhysX 4.1. The full release notes can be seen here.
  4. Lumberyard Beta 1.21 was released on September 12 and comes with a bunch of new improvements. According to their post, this version of Lumberyard was made thanks to collaborating and receiving input from game developers "in the thick of their development cycle." Here are some of the new features in 1.21: Additionally, Lumberyard Beta 1.21 now uses NVIDIA’s PhysX 4.1. The full release notes can be seen here. View full story
  5. Unity has introduced a new program to help teams reduce project update wait times by 90%. The Unity Accelerator is a local network proxy and cache service that speeds up iteration times for asset pipeline importing and source code download via Collaborate. This is claimed to substantially reduce waiting times for blockers. The Unity Accelerator can be downloaded on OSX, Windows and Linux. The Collaborate source control feature requires a Unity Teams Advanced subscription.
  6. Unity has introduced a new program to help teams reduce project update wait times by 90%. The Unity Accelerator is a local network proxy and cache service that speeds up iteration times for asset pipeline importing and source code download via Collaborate. This is claimed to substantially reduce waiting times for blockers. The Unity Accelerator can be downloaded on OSX, Windows and Linux. The Collaborate source control feature requires a Unity Teams Advanced subscription. View full story
  7. PlayCanvas, an HTML5 games engine, has just seen the release of version 1.23. The new features in 1.23 include availability on NPM and official typescript definitions for the API. Improves from its last iteration are as follows: Post effects now use MSAA render targets with WebGL 2, Grab pass being able to be used alongside post effects and the WebVR Polyfill dependency being removed. GameFromScratch released a video on the basics of PlayCanvas if this engine piques your interest.
  8. PlayCanvas, an HTML5 games engine, has just seen the release of version 1.23. The new features in 1.23 include availability on NPM and official typescript definitions for the API. Improves from its last iteration are as follows: Post effects now use MSAA render targets with WebGL 2, Grab pass being able to be used alongside post effects and the WebVR Polyfill dependency being removed. GameFromScratch released a video on the basics of PlayCanvas if this engine piques your interest. View full story
  9. TheFever716

    Ikumi Nakamura Leaves Tango Gameworks

    On Twitter, Ikumi Nakamura announced the end of her nine years as the Creative director & Art Director at Tango Gameworks and Zenimax. Last seen at E3 2019 for GhostWire: Tokyo, she has since announced that she will be moving on. According to her, she's reached something of a "creative plateau," according to Destructoid, and is ready to move on to other things, and even posted a link to her LinkedIn, showing she's eager to begin working again.
  10. Unreal has released the 4.23 version of their engine. In their blog post, one of the big changes is the addition of Chaos, a new and improved physics/destruction system that was shown off at GDC 2019. With 4.23, it is available in its beta form to mess around with and learn the system while it grows and improves. Other features include betas for Real-Time Ray Tracing Improvements, Virtual Texturing and Unreal Insights, which lets the developer collect data on Unreal's behavior. The whole post, as well as the entire list of new features, betas and updates, can be viewed with the link above.
  11. Unreal has released the 4.23 version of their engine. In their blog post, one of the big changes is the addition of Chaos, a new and improved physics/destruction system that was shown off at GDC 2019. With 4.23, it is available in its beta form to mess around with and learn the system while it grows and improves. Other features include betas for Real-Time Ray Tracing Improvements, Virtual Texturing and Unreal Insights, which lets the developer collect data on Unreal's behavior. The whole post, as well as the entire list of new features, betas and updates, can be viewed with the link above. View full story
  12. Steam is a powerhouse game distribution platform that is constantly changing. With features like the Interactive Recommender, Valve is always looking for new ways to up the ante and improve on their platform. A new beta for the Steam Library is dropping in approximately two weeks. According to their community post, some of these features are merely cosmetic, as a new look to the landing page. But other features are more aimed directly as the consumer and the developer. A new tool in the arsenal of the developers will allow them to make announcements when they update their game. The post in full can be viewed with the link above, as well as our previous coverage on the Interactive Recommender. View full story
  13. Steam is a powerhouse game distribution platform that is constantly changing. With features like the Interactive Recommender, Valve is always looking for new ways to up the ante and improve on their platform. A new beta for the Steam Library is dropping in approximately two weeks. According to their community post, some of these features are merely cosmetic, as a new look to the landing page. But other features are more aimed directly as the consumer and the developer. A new tool in the arsenal of the developers will allow them to make announcements when they update their game. The post in full can be viewed with the link above, as well as our previous coverage on the Interactive Recommender.
  14. TheFever716

    Ikumi Nakamura Leaves Tango Gameworks

    On Twitter, Ikumi Nakamura announced the end of her nine years as the Creative director & Art Director at Tango Gameworks and Zenimax. Last seen at E3 2019 for GhostWire: Tokyo, she has since announced that she will be moving on. According to her, she's reached something of a "creative plateau," according to Destructoid, and is ready to move on to other things, and even posted a link to her LinkedIn, showing she's eager to begin working again. View full story
  15. TheFever716

    Some Tips for New Solo Indie Developers

    Creating a game from scratch is enough of a challenge. It becomes even more taxing when you're the sole person responsible for every aspect of that game. Even, this is your first Steam release. Posted on Reddit, u/RichardEast has documented his time developing his first Steam game, Frontline Zed, entirely on their own. In the post, they've compiled five big pieces that they've taken away from being a first-time solo dev and are looking to pass that knowledge around to anybody making their first full release.
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