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About upstream99

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  1. Thank you very much Adam Miles!
  2. Visual Studio output: Any idea how to fix it? I have got a C# project and can not build it. I am a web developer myself so not very good with HLSL nuances :) AlphaPremultiplier.cs.hlsl RWTexture2D<unorm float4> tex : register(u0); [numthreads(16, 16, 1)] void main(uint3 dispatchThreadId : SV_DispatchThreadID) { uint2 pixelId = dispatchThreadId.xy; float4 c = tex[pixelId]; // <--- error c.rgb *= c.a; tex[pixelId] = c; }
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