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Don Oskar

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  1. Great response, thanks for the clarification.
  2. I am all for encouraging people to pick up composing, but this article is a little misguided. The education and tools required are more accessible than ever, but that has never been the hard part. Like any skill, the hard part is actually practicing your craft. "A couple minutes a day" isn't going to cut it, and never has. I understand this article is a tutorial on how to make basic, just-good-enough music, but why would anybody who's already investing hours a day on creating a game want mediocre music in said game?
  3. I'm curious as to what you all think about the viability of trap-style music in video game scoring. It has been done in film, but it always comes off as forced and/or cheesy. Give this a listen and tell me what you think. All feedback appreciated! https://drive.google.com/file/d/18811fJ1RaxU18QS19hzqJqI3yT_yAAxg/view?usp=sharing
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