Jump to content
  • Advertisement

Don Oskar

Member
  • Content Count

    3
  • Joined

  • Last visited

Community Reputation

1 Neutral

About Don Oskar

  • Rank
    Newbie

Personal Information

  • Role
    Composer
  • Interests
    Art
    Business

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Great response, thanks for the clarification.
  2. I am all for encouraging people to pick up composing, but this article is a little misguided. The education and tools required are more accessible than ever, but that has never been the hard part. Like any skill, the hard part is actually practicing your craft. "A couple minutes a day" isn't going to cut it, and never has. I understand this article is a tutorial on how to make basic, just-good-enough music, but why would anybody who's already investing hours a day on creating a game want mediocre music in said game?
  3. I'm curious as to what you all think about the viability of trap-style music in video game scoring. It has been done in film, but it always comes off as forced and/or cheesy. Give this a listen and tell me what you think. All feedback appreciated! https://drive.google.com/file/d/18811fJ1RaxU18QS19hzqJqI3yT_yAAxg/view?usp=sharing
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!