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LeafRuns

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About LeafRuns

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    Newbie

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  • Role
    Student
  • Interests
    Art
    Audio
    Business
    Design
    DevOps
    Education
    Production
  1. I have a Proof of Concept that I am fleshing out. I'm at a point where I am about to throw together a prototype I need some advice on how to pitch my game idea to investors or partners. I come at making games as a writer, a world builder, balancing fun and challenge for my characters and audience. I know a bit about programming and art. But will likely need to find someone to produce my game or more realistically, to attract small developers or individuals at the same level that I am but with complementary talents currently to work with. What would be the best way to pitch my concept? Would the pitch be different for big companies, small companies, or talented individuals?
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