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About Tobop

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  1. Tobop

    Ned Kelly Armored Outlaw PC FPS Game

    Nope. I could be wrong. It could be my RAM - however, I do not have a clear answer anymore so I think I'm going to crawl under a rock and shut up from now on.
  2. Tobop

    Ned Kelly Armored Outlaw PC FPS Game

    I shot myself in the foot. Right after I posted the above, I tested my new build. It was broken as hell. For some reason, the whole game would lag quite dramatically when looking at a number of enemy AI. Just my luck. I went through the thought processes: "It was working fine before. But what broke the thing? This new feature, or that new feature? Should I give up, and cut my losses?" So, after a few days of panic and trying a newer version of Unity to fix issues, redesigning the enemy meshes, implementing LODs to a lot of things, can you guess what the main cause was? 9.7gb of cache within Unity, had somehow effected the builds. I cleared it, and - cured! No more lag / FPS drop. Cache. Lol.
  3. Tobop

    Ned Kelly Armored Outlaw PC FPS Game

    The past week was torture. It went something like this - I fixed an AI issue (which turned out to be something quite simple), added 4 more levels to the game with different music & then decided to implement a level code system (probably temporary until a better save & load system is implemented), and a new menu scene. Exported the new version, and demo version. Found out that I had exported the demo version scenes in the wrong order, so all that 400mb gave you was a scene with 1 exit button. So I fixed that, but then realized the music was different. Went back, exported again. Then realized the level code text was on the 1st level. Went back, and had to export the demo & full version. Reupload. Moral of the post & note to self for the future - test, test & test again.
  4. G'day internet, Where to start with explaining this one? I'm interested in history, and FPS games (this one is inspired by Outlaws), so I thought 'why not add them together?' At the start of development I was a bit apprehensive about making the game. One person warned my that some people might get really offended if I make it. And then I thought - well if they can make movies about Ned Kelly, is it really that bad if a game is made? And you can decide not to shoot anyone in the game if one really wants too. Anyway I did a fair bit of research, hired a programmer with the shoe string budget I have, and now the demo & alpha versions are available!
  5. It's a crazy, somewhat random world. If you're idea is huge, you may want to split it up into 'episodes'. Kylo is correct imo.. But is it safe for me to say Kylo, that you don't necessarily want your examples to be reality? It's tough, but the AAA & film directors have their reasons. They might want to know you for a while 1st. As one could guess, they too have a lot of problems within their own groups. I've spoken to a few, and the stories they tell scare me almost to the extent where I'd rather not even get involved. However, don't lose hope.. & I don't think Kylo is saying it's all gloom & doom. It's just tough. RE: Fallout in general.. The thing that turned me off F76 was the advert. It just seemed too, 'fun and easy, casual'. Fallout to me has always been a serious toned game with self aware funny bits within it. I discovered Fallout 2 from a friend years after it was made. But hey, I'm weird. Sorry if I seem like I'm hijacking a discussion, not my intention
  6. Well yes, that's true. "then a shooting script which barely resembles the original." So basically we're on our own, which has it's advantages and disadvantages. We have a certain amount of freedom. If something you make is great, then advertise it. See how it goes.
  7. I too, find myself worrying about these things. It's tough, but there are solutions. If you look at how companies operate (for instance Hollywood) they sometimes find books to turn into movies. You are a good writer. You might want to develop the game, into a book 1st. But even then if you want to get published it may cost some money. But, you could get lucky and the right person finds it. It's not impossible to sell the digital book on Amazon at a low cost. The struggle is real. But it's a struggle that can be danced with. Idk what I'm saying... I guess I'm trying to say 'I know!!! Good luck, I'm sailing not too far behind!'
  8. Tobop

    Proof of the project

    Somewhat off topic: I'm not sure about tax laws in other countries, but where I reside - the tax office wants proof of a sale or the project doesn't exist for tax purposes.
  9. Quite an old project I did for an Author. I had 4 months development time, and TBH I was still learning Blender at the time, and my hardware did not like rendering hair. But, I see the project now as like a detailed storyboard for something larger.
  10. Tobop

    Benjamin Banjo Frog + Titanic Dog

    Album for Benjamin Banjo Frog + Titanic Dog
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