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About Simplex

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  1. Simplex

    OOP is dead, long live OOP

    "The downside of this style is that for every single new object type that we add to the game, we have to add a few lines to our main loop. I'll address / solve this in a future blog in this series." Still waiting for this :) You might also address problems like: -Unit testing / TDD -Cache -Simd -Parallelism -Notifying other components / systems about stuff like transform changes (eg: updating culling data only for changed objects) -Naming and using a single "Update" for components that are involved in multiple behaviours -Updating components created from data, script, etc -any other problems addressed in the first part of this video: https://www.youtube.com/watch?v=W3aieHjyNvw
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