Jump to content
  • Advertisement

Jackrin

Member
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Jackrin

  • Rank
    Newbie

Personal Information

  • Interests
    DevOps
    Programming
    QA

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Jackrin

    Little Help for an AI/Bot for a game

    Thanks for replaying, imma follow your tip.
  2. Hi guys, it's been some weeks since i started to think to create an AI for a mobile game that i play, which can be played on PC as well so that i can use softwares The problem is that i'm not really into "AI stuff" so i really don't know where to start, or how can my AI do what i want it to do. In this first post i just want some tips about something my AI should do. I'm not going to tell you all the game, because i prefer not to, and i think is not necessary either. Ok so, one of the things my AI should do is this: Recognise the map, the border of the map (basically the area where i can tap), it should recognise all the defenses in the map (which you can see, because you see the whole area from above), Just this for now, i don't really know how the AI can recognise all the different defenses in the area just by seeing them, and it need to be a precise thing, we are talking about millimiters. Maybe the AI can recreate the map in its software, but i don't know if im saying something right, so i'm just gonna leave this to you, hopefully someome will clarify thing to me. Thanks. Edit: just thought about the fact that i could even recreate the map by hand, with an ipotetic software with all the defenses and stats
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!