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Rubikon

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About Rubikon

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  1. Rubikon

    #ScreenshotSaturday

    For this weeks Screenshot Saturday we present you our second location: The old mill. Down by the creek and over the old bridge lies the home of a lonely old, broken farmer, tending to his crops and waiting for the fall. It is the second stop the player reaches in our gameplay demo. We tried to create a solitary and melancholic atmosphere here, do you think we managed? What detail do you like, what gives you the feels?
  2. Rubikon

    Rubikon Weather Demo

    https://rubikon.dev/ https://www.reddit.com/r/Rubikon_Game/ https://www.instagram.com/rubikongame/
  3. Rubikon

    Rubikon Gameplay Teaser

    https://rubikon.dev https://www.reddit.com/r/Rubikon_Game/ https://www.instagram.com/rubikongame/
  4. Rubikon

    #ScreenshotS(un)aturday

    Final shot of our first of five scenes with dynamic weather and day / night cycle. Next scene will be revealed on next #ScreenshotSaturday, so stay tuned! Music by Hinterheim https://rubikon.dev https://www.reddit.com/r/Rubikon_Game/ https://www.instagram.com/rubikongame/ Timelapse.mp4
  5. Rubikon

    #WeekInReview

    We approach. A productive week lies behind us: Visuals Deciduous Trees for the camp added with animating treetops 2nd scene sketch 2nd scene scribble in progress Code Enemy block and pursuit in progress Camp asset setup Humanoid shadows AI looking for seat nearby and sits down AI movement refactoring. Was looking for shortest route in the 8-way-movement, but that looked weird and jittered. AI now heading towards target until the next possible direction change leads directly to it. Tree prefabs AI input refactoring. AI now moves via target position instead of desired direction. Shadows fade slightly in the clouds shadows Dynamic Post Processing. Areas can be declared bright, sober, dark wood etc which affects the post exposure / saturation / contrast of the camera. Horizontal arrow shooting refactored. Added air drag, improved collision. Vertical arrow shooting in progress Videos will follow as soon as we have our animated main character. Don't miss #ScreenshotSaturday and check out our new homepage! https://rubikon.dev https://www.reddit.com/r/Rubikon_Game/ https://www.instagram.com/rubikongame/
  6. Rubikon

    FAQ

    What is this? Rubikon is an old-school 2D game inspired by TLOZ-Link's Awakening / A Link to the Past in development by a team of 3 friends. What's it about? It takes place in a world torn by conflict raging on for centuries. The main kicker is that the conflict is continuously raging on in the background, no matter if the player directly participates or not. Depending on the outcomes of battles, the balance of power between the two main factions shifts which can influence the people in the affected area. The player might find a fort besieged or a town struggling to get by as resources are used up by the army. The plan is that you can pick sides, or even stay neutral and mainly take care of the civilians who suffer under the everlasting war. Who are you? Tony and myself (Till) are programmers and we originally kicked off this project. We studied computer science together and started using Unity during that time. While working at a small game studio I met Torben, our artist who is making all the assets you'll see posted here. We do have some more helpers, like Yoshi, a game designer and writer who will help formulate dialogues and story and a couple of talented musicians who are working on a fitting soundtrack When can I play it? Tough question but by the end of the summer we plan on having a gameplay video ready. Once we reach that state we might consider building the scenes used in the video into a playable demo - no promises yet. How can I support you? Share our stuff! Check out our social media (find all the links in the sidebar or below) and spread the word. Any feedback is appreciated too. Keep your eyes peeled, there might be a fundraiser dropping soon so we can go full time
  7. Rubikon

    #ScreenshotSaturday

    This is the improvised camp where we will start our little tour. Enemies are everywhere and we need to decide fast. Will we continue running or is there may be another way to survive this escape? Find out on next #ScreenshotSaturday https://rubikon.dev (soon) https://www.reddit.com/r/Rubikon_Game/ https://www.instagram.com/rubikongame/
  8. Rubikon

    Rubikons recipe

    Main ingredients Start at Zelda - A Link to the Past Expand the world massively Add hundreds of NPC's (humans and animals) for a living world Add to factions with thousands of soldiers Spice it up with some kind of GoT like story (before season 6!) Let them wage war with dynamic warfare Insert a mysterious relict Add some fantasy elements à la Princess Mononoke Decelerate everything slightly like Journey Season it with a bit Dark Souls melancholy Add the player and choose your destiny Let the war begin! https://rubikonthegame.wixsite.com/devblog https://www.reddit.com/r/Rubikon_Game/ https://fb.me/RubikonTheGame
  9. Rubikon

    - I - Cogs of War

    This war swallows us all. Even the aristrocrats cannot remember what started it. Now things take its course. And I am a cogwheel in the biggest clockwork this world has ever seen. We tried to lay false trails, but they did not lose track. All of us are exhausted and we cannot run any longer. We marched all day in enemy territory and took camp in a little glade almost in sight of Moketown. If you are dead silent, you can hear them. Tomorrow they will catch us up. There will be no reinforcements in time. We are on our own.
  10. Rubikon

    Rubikon

    Album for Rubikon
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