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YAGP

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About YAGP

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    Programming

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  1. Thanks for the answers! I've decided to go with D3D12, because I like the better integration in to the OS and the amazing PIX. I actually have never used that tool before for D3D11 and I'm amazed how it .. just works. I've had my share of problems getting graphics debuggers to work, so this is a huge plus. You didn't promise too much. I've been playing around with the API for the past few days and there is sooo much typing for the simplest of tasks ๐Ÿ˜…
  2. Hello everybody! I'm currently planning on dabbling in low-level GPU programming as a side-project. I have lots of previous experience in OpenGL and DX11, and now want to work with the cutting-edge features (RTX, etc.) that the new GPUs and APIs have to offer, as a hobby. The "problem" I'm having right now is that I can't decide on which API I should use. DX12 or Vulkan? I do all of my development on Windows 10, so the platform independence and Windows 7/8 support of Vulkan is a non-factor for me. Are there any significant advantages that either of the APIs have? Driver stability? Performance? Tooling? Stuff like that ๐Ÿ˜„ Sadly, I don't really have the time to learn both, so I have to decide ๐Ÿ˜… Thanks!
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