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Mauricio Pastana

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About Mauricio Pastana

  • Rank
    Newbie

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  • Website
  • Role
    Artificial Intelligence
    Programmer
    Quality Assurance
  • Interests
    Art
    DevOps
    Programming
    QA

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  1. Mauricio Pastana

    Real-World, Custom AI Solutions

    I think there are 2 different scenarios for custom AI. One in which the devs just goes, "well we know how to program, so we can AI". Another in which, "we have studied the different AI's approaches and none fits as they are on the project, let us design something more fitting, usually combining some and adding new stuff" I think if they are just coding AI because they know how to code is not the right way to do it. I think first the team needs to have a knowledge of other techniques like FSM that you mentioned and see how those approaches would result in the game. I can't imagine too much an AI that simply has almost nothing from the techniques already existing. I mentioned in a thread here for example, I am working on a card game AI, its the third card game I project the AI for. I made a Decision Tree based on partial results of Minimax (no full data since your cards are unknown), weighting and using that data decide the best plays. Looking from outside it seems a custom AI, but it truly is combining multiple techniques and a little touch of my own :D. Anyway, I think you have probably more experience than me with that, but just putting my thoughts and experience on the subject. I worked some with AI in quality and in games, but some years less experience than you though.
  2. Mauricio Pastana

    Writing a 6 by 6 grid version of tic tac toe AI

    Maybe I am slightly late, but if you do read this, I recommend taking a look at the minimax algorithm. https://en.wikipedia.org/wiki/Minimax Minimax is basically this, you make a decision tree that counts the number of turns and possible plays, he evaluates the best play to win on turn 1(his turn), then the best play to not lose on turn 2 (it would be your turn), and then after those decisions the best play to win t3 and so on. Minimax leads to the almost perfect A.I in board games if you make the tree until the last level, in your case turn 36, it traces every single possible movement. Being realistic for a good A.I, you probably can make him track just 3-4 levels of decisions, you can also randomize from the top 3 decisions and so on to make it more natural. I have used for card games, tracking 2-3 turns only and it really works wonders in being competitive enough and not un-human.
  3. Mauricio Pastana

    Kamigami: The Battle of Gods

    Kamigami, a card game that gone viral around the globe. You as an addicted in card games couldn't resist could you? Becoming one of the best players in the world and achieving a second place in the wolrd hall of fame. It all seemed to go as expected, is there any way to be better? What seemed like a dream, you face yourself in a completely different world. what looked like to be just a simple card game is an ancient game and all mythological stories are much more real than you could ever imagine. The gods are being controlled and for some reason you have the power to change your and their destiny with what should just be a card game! Created by the deities Athena, Fukurokuju, Mimir and Thot, the gods of wisdowm. Kamigami was a game made so that gods could test themselves in a knowledge and strategy game while the cards itself also represented the gods strength. In a world of war, this creation was called upon to relieve the destruction and chaos. It did look like a good plan didn't it? Well the rules did get crossed in the human world. Why did that happen? How did you appear in the gods realm? How did the gods even get out of control? Questions only answered after dueling, as the Kamigami's rules are absolute! Main Menu All games need a main menu right? Well this was given a special attention! At all there will be 12 full original concepts on the menu, they will be randomized all time you access it, and their animation will be personal! The duel Yes! The main system of the game, the rules are yet to be revealed. What you can know by now is that the Kamigami is a tactical card game, very easy to learn, extremely difficult to master. You better be excited, because it will be something never seen in other card games! Shop Well if you are going to play a card game, I guess you need to pack up with boosters right? Use up all the game money you get from beati... I mean winning and make the deck of your dreams! Campaign The campaign will be a visual novel style game, you will get to learn about mythological creatures and deities! As you unreveal the lore of the game, you will see its connection with the ancient stories! Booster opening Bought your booster packs? Time to open them! In an exclusive and beautiful animation you will get to know if that special rare card is going to be unpacked! Deck building Got the booster packs, opened them up? Now its time to build your deck! Up to 99 decks can be built simultaneously, with a very intuitive design and easy mechanics you will lose a couple of hours getting that perfect deck out of the paper. Card combination You read it right? Yes! Here you will be able to combine cards to getter better ranks and unleash the full potential of the gods, will you be able to make a full rank S card? You were waiting for this? The cards from the game! They will mostly consist of original concepts for the game! If you wish, subscribe into our youtube channel! A special thanks to all those who read until here! Hope you enjoy the hard work we are putting into this game! Geraldo de Rívia for the design Kiba, Yaya-chan, Eve, Neko Potato, Letícia Yuki for the arts Nick Kaeddalus for the soundtrack
  4. Mauricio Pastana

    Kamigami: The Battle of Gods

    Album for Kamigami: The Battle of Gods
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