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About Onny98

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  1. Onny98

    2D Background depth feeling

    Is there any place i can find a tutorial or an example of the shader nodes used to recreate this atmospheric perspective
  2. Hello, im trying to learn new techniques to implement in my Unity3D projects and i have been looking for a particular answer about the way Hollow Knight's creators made to give background sprites that feeling of depth. I was thinking about just blurring them out in ps but someone suggested me increasing saturation, white degrading and changing opacity. Im unsure what is exactly the way to recreate this and i would like to know aswell if there is a tool in Unity3D that can make this automatically. Thank you so much I will leave a image showing what i mean exactly.
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