Jump to content
  • Advertisement

Pipo DeClown

Member
  • Content Count

    5017
  • Joined

  • Last visited

Community Reputation

804 Good

About Pipo DeClown

  • Rank
    Legend
  1. Pipo DeClown

    ImageMagick Magick++ to HBITMAP using C++

    MFC? X_X
  2. Pipo DeClown

    Hello

    Hi Jack! Lol.
  3. Pipo DeClown

    HAPPY NEW YEAR

    Happy 0x7D8!
  4. Pipo DeClown

    Opportunity

    I'm going to apply just to see whether you find me a n00b or not..! Haha..!
  5. Pipo DeClown

    How not to ask a question on a technical forum

    O. My. CAPS.
  6. Pipo DeClown

    I got my GamePad how 'bout you?

    Wasn't the mouse the best way to manipulate the LookAt-vector? But I have to admit that for movement an analog stick is the best.
  7. Pipo DeClown

    Jetlag is for wimps

    I think programmers are jet lag-resistant. I knew a girl who claimed that her Canada->Europe trip made her jet lag for a whole week. Damn, I don't believe her!
  8. Pipo DeClown

    It's a picture bonanza

    OH MY GOD MY EYES!
  9. Pipo DeClown

    Untitled

    How fast can you go through the circle and do all the gestures?
  10. Pipo DeClown

    Untitled

    "- eww, MUSHU." QFT.
  11. Pipo DeClown

    BrickBust - More XNA

    zlOL, teh paddle has L4S0RZ!! Nice work, XNA FTW!!
  12. Pipo DeClown

    Untitled

    Nice! I love the way this system works as it eliminates the trouble of the engine <-> script communcation that other *lua* scripting languages fuck you up with.
  13. Pipo DeClown

    Normal to Parallax to Relief

    Bleggh!! No pictures.. "Rating--"! :p
  14. Pipo DeClown

    Untitled

    I don't drunk coffee.
  15. Pipo DeClown

    Opera 9 w000000t

    I went back to Firefox because Opera was booting kinda slow, plus I couldn't recover my passwords (I tend to forget them with umphty accounts running all over the web).
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!