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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Pipo DeClown

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About Pipo DeClown

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  1. Cyberduck Transmission Isolator Audacity Soundflower The Unarchiver 2 Lode, don't start a flamewar ;-) Just try the OS yourself. Instead of asking for opinions and "defenses", experience the other side yourself and form your own opinion.
  2. MFC? X_X
  3. Hi Jack! Lol.
  4. MediaCoder <-- try it! Really!
  5. Quote:Original post by Rydinare Quote:Original post by Pipo DeClown Are there any "fake" programmers? VB programmers [wink] Agreed. =D Looking at the Capitalized code makes me puke. Public Sub If Then Return End Sub All caps, but why? On topic, the answer is a program.
  6. Yes, but what is a "real" programmer? Are there any "fake" programmers?
  7. I won the game, but it didn't tell me I did. Worst gameplay ever! -__- Ow and nice work by the way.
  8. Quote:Original post by Raghar Does it mean the MS reinvented Java applets? I think more like a Flash with .NET programmability (and more).
  9. Happy 0x7D8!
  10. Qt beats wxWidgets and GTK+ handsdown. The SDK documentation is superb. Plus, the resulting code is clean. Can't say the same about wxWidgets and GTK+. It even comes with a GUI designer and a huge load of examples you can try and learn from.
  11. OpenGL

    I believe there are two things. 1) To avoid 99% CPU usage, though I'm not sure if it will work, try calling sleep(0). This will let the OS know that other threads may process as well. 2) To make correct animations, using time differences (timeDelta) is the best method.
  12. Hello everyone, Like the topictitle my question is what is the best way to skin a .NET Form, and making it resizable as well? By the way, is it also possible to skin a treeview (change the icons, + - buttons)? Thanks in advance, Rick
  13. Good job man! Keep it up! This library is going to rock!
  14. Well you have to find a balance as well. If you "un-limit" your audience too much you'll start limiting yourself. In most of the current minds DirectX9 is the correct balance.
  15. Could you just have selected the submit button and called input.click()? document.getElementById('#submitbutton').click(); // Voila!