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thomedy

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  1. thomedy

    R&D npc ai

    Okay i am building a super market game... and im developing the ai for my npc... i am thinking about the way that customers walk around a super market and it kinda has a fluid motion feel to it.... like they way they way in between aisles.. im very seriously considering writing a vector field for my my path where the customer (npc) can sense pivot points (end of aisle) and transition another thought i had was just an intuitive.. if you went right last time... go left this time walking the entirety of the supermarket and starting over i amg oing back and forth on this idea... what is the most realistic path and most efficient use of my memory
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