I was just wondering - I can't be the only one who has this issue.
About every 1 or 2 weeks or so, I get inspired and have a new game idea. I get all enthousiastic and start working on that new game idea.
Sometimes, and this doesn't happen that often, I get around finishing a game. Even then, I will discover it has bugs and never go back to fixing it as I'd have to dive into the code again and for some reason, that seems like a whole lot of effort. Also, my enthousiasm is often short lived, so I'd probably have to complete a game within around 3 weeks or I will abandon the project.
I know I often have a large scope set for the projects - I often have plenty of ideas for features I want to implement - but I do manage to narrow down the features and content by a degree. Being a perfectionist can be a gift. But it's also hell. A game is never finished.
Anyway, what I want to ask is - and it's something I'm asking myself a lot as well - but how do you guys deal with this? Or am I one of the few who have this 'issue'? As soon as the programming or design work becomes repetitive, or the scope too large, I quit, and find another idea to work. Talk about the definition of insanity.
I might have just answered my question here. Decrease the scope of the game. Buy assets if needed, instead of creating them yourself.
Still, it seems like a pesky habit I can't seem to get rid of! I'd also like to know what you guys do to actually finish a project.
I find creating game concepts very fun, and I know exactly how I'd like it to look, play and sound like. But doing repetitive 'bulk' work is an issue for me.
Some people work on a project for years at end, how the heck do they do that? How do they stay motivated?