Hopefully all of this makes sense at the end, but if you need anymore clarification please let me know.
Background: My MMORPG is a sword playstyle based game, where players need to complete a dungeon at the end of each floor to be able to progress to the next. (Players can go back to lower floors / Specific floors will have specific resources needed for crafting as to give players a reason to go back / Player skill progression will also require them to do specific quests/tasks on specific floors, again giving them reason to go back)
Inspiration: Sword Art Online (Anime) - Aincrad game that the players were stuck in
My map progression issue is this: I'm split between having all players locked to a specific floor until they/or the party they are in, completes the dungeon, then those players unlock the next floor OR if as soon as a party clears the floors dungeon and unlocks the next floor, that floor is unlocked for everyone on the server.
I'm going to split these into options 1 (Individual Progression) and 2 (Server Progression).
Allows the more dedicated/end-game player base to progress at a faster pace.
Allows for end-game guilds to form and recruit from a more end-game player pool, I.e. Players from that specific floor
Allows end-game players to sell their services to help newer players to progress through the lower floors
Possibility of new players being stuck in lower floors as there might not be good enough players left on those floors to help them make a party and progress through the dungeon
Allows new players to skip floor progression to be with their friends that have progressed further in the game
Players will be on floors where they might not be able to survive or complete solo content because of their lack of skill, items, game knowledge
Complains from new players saying the content is too difficult, as they are skipping floors
New/lower player base will essentially just be waiting on the end-game players to finish the new floor unlocking it for the rest of the server, basically letting them sponge off of the top players progress
After typing all of this out it's starting to become more clear cut as to which option I should take, but I'd like to check with the community here as I'm sure there are other benefits/drawbacks that I'm missing that might change my view of things.