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About KarolinPfaff

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  1. I've been planning to read this one for quite a while, thanks for reminding me๐Ÿ˜
  2. KarolinPfaff

    making sound support in my engine

    Fully support Zakwayda here, offers a nice bunch of libraries
  3. KarolinPfaff

    [Tool] Terrain Generator

    Looks pretty good.. However, I'm getting quite confused when I try to think of a way to customize this ๐Ÿ˜ฅ
  4. It seems that there's nothing wrong with the code itself, I think you should use something other than vertex colors
  5. KarolinPfaff

    What games items belong outside of the ECS model?

    IMHO Zakwayda has a point, as you should look at your game not only from one angle, as in that case, e.g. the graphics could be just perfect, but at the same time, it'll lacking a lot of other important things
  6. KarolinPfaff

    Unreal Are all Remakes the same?

    Thanks! Noted that for my personal example "notebook"๐Ÿ˜‰
  7. KarolinPfaff

    Engine Design Questions

    Hahah, yeah, and then you just go and google again to find out the truth๐Ÿ˜‰
  8. KarolinPfaff

    How to get started with engine development.

    Wow, that's a lot of info to process, still will take that into account for the future, many thanks!
  9. KarolinPfaff

    2D Engine Advice

    That's a good option, I think, especially if you're not sure that you wanna use Unity
  10. KarolinPfaff

    Opinions on Unity for 2D Mobile?

    To save effort I'd choose Unity and relax ๐Ÿ˜…
  11. Hi! Didn't have a chance to look through the links above, but probably this one will be of help... https://wiki.unrealengine.com/Accessing_mesh_triangles_and_vertex_positions_in_build
  12. KarolinPfaff

    How should a DLL be designed?

    Very nice points here! I agree with each and every word
  13. KarolinPfaff

    Best way of storing components in ECS

    Truly agree here ๐Ÿ˜‰
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