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About ShinJS

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  1. I solved it. I didn't triangulate. FbxGeometryConverter converter(mManager); converter.Triangulate(mScene, true);
  2. Hi guys I'm trying to render an FBX file with D3D12 In FBXSample, GetControlPointsCount () gets the correct count, but my program doesn't get the correct value. Of course too GetPolygonCount () can't get correctly. Is there any way to solve this problem? -fbxsdk sample -in my program -original model -in my program
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