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tool_2046

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  1. tool_2046

    Math related to 3D graphics.

    Truth is there's a good chance you'll use little of that in practice, but all of it is worth learning. Take the classes that interest you the most and research the rest on your own time. 
  2. Wouldn't that only end up rendering the edges rather than filling them? Or have I misunderstood?     Yeah, you are right. You need to use the stencil buffer to get an accurate in/out voxel model. Basically, I'm thinking of the voxelization described near the bottom of section 30.2.4 here:   http://http.developer.nvidia.com/GPUGems3/gpugems3_ch30.html
  3. This is probably massively out of date, but can you adjust clip planes to render to slices and use the slices to build the voxel representation? Basically fix a camera on an axis, create clip planes that clip out everything above and below a predetermined thickness, then write out to a slice?
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