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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

d0hboy

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  1. I must add another vote for the good coding and logical documentation. The doxygen printout seems intuitive and learnable, much more than you can say for other packages that are out there. can't be said enough.
  2. I'm Canadian, too. he's way cool in my book. I can vouch for the cornerstone tutorials and a few of the lazyfoo ones, they're excellent learning material and I humbly thank them all for contributing to the community this way.
  3. Quote:Original post by Spudder PNG files have several advantages over BMPs when it comes to games - file size perhaps being the most important. ... and an alpha channel, required for transparency in sprites.
  4. I'm right with you on the difficulties with the installation of SDL_ttf but it actually shields you with the complexities of trying to use / compile freetype 2. I had exactly the same problems with installation a few weeks before you did ,but was able to fight through the debugging process to link them finally. You're doing the right thing by asking on the forum though, because that's where you find similar experiences and their resolutions.
  5. Quote:Original post by Fruny Just look at the preprocessed output (standard headers removed). *** Source Snippet Removed *** InputSystem does come before Subject. Boom. Blame one-pass compilers. I have what seems to be a very similar problem -- don't mind my ignorance but I've been trying to reproduce the preprocessor output but can't. How / where do you check this information for compilation order? Edit Sep 20/2004 - I've tried creating .i files by using the compiler option /P in Visual Studio .NET, and I believe I have verified that my base class is defined after my derived class. Having said that , I've already separated implementation, and there are NO functions in my base class .h file that require a .cpp file. I still see the 'Base Class Undefined'. How do you change compile order? [Edited by - d0hboy on September 20, 2004 12:13:42 PM]