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About Endurion

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  1. WoA V - Afterparty/Judging thread

    Yep, as in the post above, an AMD Radeon HD 5450. A recipe for desaster
  2. WoA V - Afterparty/Judging thread

    @IYP: Finally didn't forget to look, I've got a AMD Radeon HD 5450 here.
  3. WoA V - Afterparty/Judging thread

    That would be neat. I've got an old AMD Radeon, don't even know the details (currently not on the PC). It basically goes in sluggish mode as soon as there's a lot of full screen post processing.
  4. WoA V - Afterparty/Judging thread

    Just info for all: The game Assassinator from Ludologists works fine if you use the alternative link (https://drive.google.com/drive/folders/0B1tlADeMhjwaZnFRZU5pYU42d0E ) The file in the archive is broken and will auto-close! @DogAndRocket: I get an exception on startup, is my card too old? Unbehandelte Ausnahme: System.Exception: Bad Framebuffer bei Framework.Rendering.AAFBO.Init(Int32 width, Int32 height, Int32 samples) bei WOA_V.RenderPaths.GameRenderPath.InitMultiSampling(Int32 width, Int32 height) bei WOA_V.RenderPaths.GameRenderPath.Init(String pathToShaderFolder, Int32 width, Int32 height, Options options, Resources res) bei WOA_V.States.GameState.Init() bei WOA_V.States.GameState.UpdateLogic(Single secondsIn) bei Framework.Application.ApplicationLogic(Object sender, FrameEventArgs e) bei WOA_V.WOA_V.ApplicationLogic(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.OnRenderFrame(FrameEventArgs e) bei Framework.OpenGL4Window.OnRenderFrame(FrameEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchUpdateAndRenderFrame(Object sender, EventArgs e) bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei Framework.Application.Run() bei WOA_V.Program.Main(String[] args)
  5. WoA V - Afterparty/Judging thread

    Thanks for fixing the bugs, slicer4ever. I can confirm it works fine now in Edge.
  6. WoA V - Afterparty/Judging thread

    Yes, I'd vote 0 too, but the judging site won't let me submit 0 values.
  7. WoA V - Afterparty/Judging thread

    @Ludologists: Sorry about the vote, I wanted to simply add a message that the game closes after starting, but I have to set most criteria to a value <> 0. We really need a way to keep a criterium unset. I can't vote Audio if a game has no sound or pretty much anything when it crashes out right. But I at least want to leave a info for the developers.
  8. WoA V - Afterparty/Judging thread

    Also, can I edit my review (and change the scores?)
  9. WoA V - Afterparty/Judging thread

    Started adding a review; I can't set Audio to 0? (it says invalid audio input) I wanted to set it to 0 since the game has no sound and I do have to make a choice. I set it to 1 then.
  10. WoA V - Afterparty/Judging thread

    My PC acted up two days ago (CMOS battery was empty for 4 weeks) and I had to reseat RAM, gfx card and undust the whole thing and finally it seems to work again today. Phew! Just started downloading the bundle. How effing huge is this thing? Some entries really need to keep their dependencies down Edit: Oh, did I mention IMHO the message editor sucks big time?
  11. WoA V - Afterparty/Judging thread

    There's the restart (default R), but that one's configurable
  12. WoA V - Afterparty/Judging thread

    Thanks to you hard work we've had a new record number of entries, what's better than that? Edit: Just noticed I completely forgot to add for judges: Press N in game to go to the next stage.
  13. Week of Awesome V: Day 5: A Little Magic

    Sounds interesting. Now all this talk about the magic spell effect but no screenshot of it?
  14. WoA V - The Competition Thread

    My final submission and blog entry are up, as I can't do anything tomorrow. Have at it, and finish your entries in time
  15. Week of Awesome V - Day #6

    And that's my final entry as for today. Tomorrow I'm on a 11 hour flight and will probably be completely exhausted. Not much has changed, two more bug fixes, two more stages and a gold counter as sort of score. I'm pretty pleased with how the game came out, albeit designing decent stages is really really taking a long time. This idea is something I might come back to. Neat things to add: An automated camera (or free look), non-quad tiles (slanted roofs for example), a background story. I've updated the backup link with the lastest version ( http://www.georg-rottensteiner.de/files/WoA5_Endurion_AssassinsrUs.zip ). Also re-submitted on the WoA page as well (but didn't test the upload) Great entries y'all from what I can see, can't wait to test them properly! Have fun!