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Endurion

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  1. You need all files from the bin release folder, that are .exe and .dll. If you have settings in your app.config file you'll also need the .exe.config file. The .pdb files are debug symbols, which are not required to run the application. They might help on debugging though. Obviously if you've open other external files those need to be copied as well.
  2. Sure you can. The key word here is Reflection. You can inspect all your classes, members, etc. You're looking for invoking a method. Lookie here: https://docs.microsoft.com/en-us/dotnet/api/system.type.invokemember?view=netframework-4.7.2
  3. Since Lua neither has mouse nor audio capabilities you are using a library. Which is it? You need to be able to either ask the playing audio if it's still playing and avoid calling play again, or add a countdown variable so you only call play once it's zero.
  4. Probably not the best example, I've used a skewed orthogonal matrix to achieve a 3d effect for a Bounty Bob strikes back remake. In 3d space all the platforms are plain boxes.
  5. Here goes my entry, probably the final form; unless I manage to polish a bit more. It's plain old Frogger. Every time you fill all slots the game speeds up. How many points can you make? Link is here: http://www.georg-rottensteiner.de/files/GDFrogger.zip Have fun!
  6. Endurion

    How to get feedback for your games?

    Try some of the short running challenges, like Ludum Dare or the very well hidden Gamedev.Net challenges. This compos are always set up for either very few people (here), or mass releases with a focus on feedback (Ludum Dare).
  7. Something like this, not the best code, but should do what you want. It's a member of a tRect struct, takes another struct (rhs), and returns either an empty rect or the intersection. tRect intersection( const tRect& rhs ) { tRect rectTemp; rectTemp.Left = math::maxValue( rhs.Left, Left ); rectTemp.Right = math::minValue( rhs.Right, Right ); rectTemp.Top = math::maxValue( rhs.Top, Top ); rectTemp.Bottom = math::minValue( rhs.Bottom, Bottom ); if ( rectTemp.Left > rectTemp.Right ) { return tRect(); } if ( rectTemp.Top > rectTemp.Bottom ) { return tRect(); } return rectTemp; }
  8. The problem with deploying debug builds is, as already mentioned, you have to match all compilation units to debug. And usually regular users don't have debug libraries installed. It may work if you provide the debug dlls with your executable, but not in every case. I'd rather avoid doing that.
  9. The d at the end suggests it's linked to a debug dll. Did you maybe release a debug build?
  10. ….and problem kind of solved: I added a new plain Windows Phone project and re-added the other files. This time around it worked. Hope that helps others getting stuck.
  11. Could that 2001 on upload be the same error I receive on trying to deploy a release build? (Building Release works fine, just deploy doesn't) I just tried to deploy a release version to the phone but it errors out with 2001. It points to a ..log containing this. Weird that release doesn't work locally as well, as both debug and release are in the same template. The same log file does simply not exist in the debug build folder; debug seems to compile completely different. What could I have changed that debug works nicely, but release will not? Compile filter specified. Only the following files will be processed: d:\projekte\hitblock deluxe\hitblockuniversal8.1\hitblockuniversal8.1.windowsphone\arm\release\msil\hitblockuniversal8.1.windowsphone.exe d:\projekte\hitblock deluxe\hitblockuniversal8.1\hitblockuniversal8.1.windowsphone\arm\release\msil\hitblockuniversal8_1.winmd Processing file: D:\projekte\HitBlock Deluxe\HitBlockUniversal8.1\HitBlockUniversal8.1.WindowsPhone\ARM\Release\MSIL\AppxManifest.xml File D:\projekte\HitBlock Deluxe\HitBlockUniversal8.1\HitBlockUniversal8.1.WindowsPhone\ARM\Release\MSIL\AppxManifest.xml is not in the compile filter. Skipping. Processing file: D:\projekte\HitBlock Deluxe\HitBlockUniversal8.1\HitBlockUniversal8.1.WindowsPhone\ARM\Release\MSIL\HitBlockUniversal8.1.WindowsPhone.exe Calling CrossGen with arguments: /nologo /mdil /MissingDependenciesOK /fulltrust /app_paths "D:\projekte\HitBlock Deluxe\HitBlockUniversal8.1\HitBlockUniversal8.1.WindowsPhone\ARM\Release\MSIL;" /trusted_platform_assemblies "C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\Internal.Numerics.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\Microsoft.CSharp.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\Microsoft.VisualBasic.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\mscorlib.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\mscorlib.extensions.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Collections.Concurrent.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Collections.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.ComponentModel.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.ComponentModel.EventBasedAsync.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Core.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Diagnostics.Contracts.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Diagnostics.Debug.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Diagnostics.Tools.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Diagnostics.Tracing.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Dynamic.Runtime.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Globalization.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.IO.Compression.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.IO.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Linq.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Linq.Expressions.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Linq.Parallel.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Linq.Queryable.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Net.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Net.Http.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Net.Http.Phone.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Net.Http.Primitives.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Net.NetworkInformation.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Net.Primitives.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Net.Requests.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.ObjectModel.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Reflection.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Reflection.Extensions.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Reflection.Primitives.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Resources.ResourceManager.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.Extensions.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.InteropServices.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.InteropServices.WindowsRuntime.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.Numerics.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.Serialization.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.Serialization.Json.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.Serialization.Primitives.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.Serialization.Xml.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.WindowsRuntime.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.WindowsRuntime.UI.Xaml.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Security.Principal.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.ServiceModel.Web.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Text.Encoding.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Text.Encoding.Extensions.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Text.RegularExpressions.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Threading.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Threading.Tasks.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Threading.Tasks.Parallel.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Threading.Timer.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Xml.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Xml.Linq.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Xml.ReaderWriter.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Xml.Serialization.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Xml.XDocument.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Xml.XmlSerializer.dll;" /platform_winmd_paths "C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\WinMDs;" /out "D:\projekte\HitBlock Deluxe\HitBlockUniversal8.1\HitBlockUniversal8.1.WindowsPhone\ARM\Release\MDIL\HitBlockUniversal8.1.WindowsPhone.exe" "D:\projekte\HitBlock Deluxe\HitBlockUniversal8.1\HitBlockUniversal8.1.WindowsPhone\ARM\Release\MSIL\HitBlockUniversal8.1.WindowsPhone.exe" Output: CrossGen failed Crossgen rejected D:\projekte\HitBlock Deluxe\HitBlockUniversal8.1\HitBlockUniversal8.1.WindowsPhone\ARM\Release\MSIL\HitBlockUniversal8.1.WindowsPhone.exe as not a managed assembly File D:\projekte\HitBlock Deluxe\HitBlockUniversal8.1\HitBlockUniversal8.1.WindowsPhone\ARM\Release\MSIL\HitBlockUniversal8.1.WindowsPhone.exe is not an IL assembly. Copying. Processing file: D:\projekte\HitBlock Deluxe\HitBlockUniversal8.1\HitBlockUniversal8.1.WindowsPhone\ARM\Release\MSIL\HitBlockUniversal8_1.winmd Calling CrossGen with arguments: /nologo /mdil /MissingDependenciesOK /fulltrust /app_paths "D:\projekte\HitBlock Deluxe\HitBlockUniversal8.1\HitBlockUniversal8.1.WindowsPhone\ARM\Release\MSIL;" /trusted_platform_assemblies "C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\Internal.Numerics.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\Microsoft.CSharp.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\Microsoft.VisualBasic.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\mscorlib.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\mscorlib.extensions.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Collections.Concurrent.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Collections.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.ComponentModel.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.ComponentModel.EventBasedAsync.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Core.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Diagnostics.Contracts.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Diagnostics.Debug.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Diagnostics.Tools.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Diagnostics.Tracing.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Dynamic.Runtime.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Globalization.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.IO.Compression.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.IO.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Linq.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Linq.Expressions.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Linq.Parallel.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Linq.Queryable.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Net.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Net.Http.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Net.Http.Phone.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Net.Http.Primitives.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Net.NetworkInformation.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Net.Primitives.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Net.Requests.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.ObjectModel.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Reflection.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Reflection.Extensions.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Reflection.Primitives.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Resources.ResourceManager.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.Extensions.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.InteropServices.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.InteropServices.WindowsRuntime.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.Numerics.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.Serialization.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.Serialization.Json.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.Serialization.Primitives.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.Serialization.Xml.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.WindowsRuntime.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Runtime.WindowsRuntime.UI.Xaml.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Security.Principal.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.ServiceModel.Web.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Text.Encoding.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Text.Encoding.Extensions.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Text.RegularExpressions.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Threading.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Threading.Tasks.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Threading.Tasks.Parallel.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Threading.Timer.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Xml.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Xml.Linq.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Xml.ReaderWriter.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Xml.Serialization.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Xml.XDocument.dll;C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\Framework\System.Xml.XmlSerializer.dll;" /platform_winmd_paths "C:\Program Files (x86)\Microsoft SDKs\WindowsPhoneApp\v8.1\Tools\MDILXAPCompile\WinMDs;" /out "D:\projekte\HitBlock Deluxe\HitBlockUniversal8.1\HitBlockUniversal8.1.WindowsPhone\ARM\Release\MDIL\HitBlockUniversal8_1.winmd" "D:\projekte\HitBlock Deluxe\HitBlockUniversal8.1\HitBlockUniversal8.1.WindowsPhone\ARM\Release\MSIL\HitBlockUniversal8_1.winmd" Output: CrossGen failed Error processing assembly D:\projekte\HitBlock Deluxe\HitBlockUniversal8.1\HitBlockUniversal8.1.WindowsPhone\ARM\Release\MSIL\HitBlockUniversal8_1.winmd Raw error code: 2148737029
  12. Hi, I have one UWP game in the store (for Windows 10) and for a friend I wanted to backport to Windows Phone 8.1 while it's still somewhat supported. I managed to get it working (can run in on the phone, debug), but when I want to submit it to the store I receive the dreaded submission error 2001. Unfortunately that particular error description is really really not helpful. The MSDN page lists five potential problems. I've checked those points but at some of them I'm at a loss regarding the issue. The app itself is written with C++/Rt and compiled as ARM. Is there anybody who has some experience how to tackle these issues and look into them further? I'm especially stuck with the ILDASM checks, since ILDASM says my executable is not MSIL. One or more assemblies in the package are obfuscated incorrectly I did not obfuscate at all. The size of one or more methods in the app exceeds 256 KB of IL: I've written a native app, so IL should be out of the question. I did check with ILDASM just to be sure but that won't open my executable (says no CLR header found) The strong name signature validation failed for one or more assemblies: I've used the default template for WP8.1, but can't find any use strong name signing setting (isn't that .NET only?) The package contains mixed-mode (with managed and native code) assemblies: There's only the main executable (native), do the WinRT runtimes make the package mixed mode? A Windows Phone 8.1 XAP or appx/appxbundle assembly is not valid There is one entry point given in the file appxmanifest. ILDASM doesn't want to decompile/de-assemble, so it's hard to tell if the entry point is matching. From comparison with the UWP 10 version the entry point in the manifest should be good.
  13. Shouldn't if ( elem.x > this.camera.x + this.game.width ) be changed to eliminate platforms only when they're out on the left side? Also, the same, for platformsCreateOne, that should probably create the platforms outside the right border, not the left. Currently you seem to create platforms outside the left border, and try to kill them, when they're out on the right. Seriously, that should be pretty easy to find if you'd use a debugger. I've used Phaser with Typescript in Visual Studio and it was quite nice to use the debugger.
  14. That sounds like an engine problem really. Windows 10 has different window border sizes than previous Window's but the engine should take care of that for you really. Could be that they hard coded the border sizes.
  15. Awesome, thanks for the work and info! I hope you don't take my grumpiness towards groups not too seriously
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