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cpp boy

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About cpp boy

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  1. cpp boy

    Midi controller buying tips

    Thanks for your answer local host. I've seen good things about the axiom, but since I'm a guy of feature and control I've chosen to take the novation :). It's also better for using reason ;)
  2. Ok. so I've been to shops around town and vendors have shown me about three midi controllers witch I need advice to know witch one should I choose. Theses keyboards are : 1. Novation Remote SL61 700$ Can 2. Axiom 61 350$ Can 3. Edirol pcr-m50 400$ Can From what I've seen I prefered Novation Sl61 and Axiom 61. But I was wondering is the double price really worth it ? My goals are to upgrade my keyboard to a velocity sensitive and have features witch will boost my creation time and come faster to my inspirations. I also want a keyboard that I won't have to replace in a year or two because the keyboard isn't enough yet. Anyway advice needed. Thanks guys.
  3. cpp boy

    Free Spooky music Loop

    Quite short.... Kinda reminds me of secret of evermore ambiances.
  4. cpp boy

    Feedback request

    Hum the first part of song seems pretty much like many great video game songs that have been here lately such as the great world of warcraft. As for the guitar part I say Bravo you've proven that there's more to video game music than just moody symphonic and great chorals and so. My only complaint here is that guitar lead, spice that up a little with not going jonh pettruci crazy or a guitar shreder(some one one does many very rapid note shifting in a guitar solo). As for production very nice.
  5. For myself I taught those were pretty nice music samples. My only complaint is that are too much symphonic, video game music has much more to do than just freaking symphonic. Anyway nice songs guys, and pretty basic but pretty website layout.
  6. cpp boy

    Compositions

    Hey guys, I'm kinda old and new to this community, but anyways I've got compositions and I just wanted to show them to people and I thought here's a great place. I know people usualy hate leaving comments on other people's work so If you want you can ask me to rate youre compositions too so it will be a good exchange. Anyway thanks in advance guys. here is the link : http://www.soundclick.com/bands/pagemusic.cfm?bandID=584695
  7. I'm getting a bit curious about witch equipement game music creator uses as their seem so many, and their are soo few communities that actual concentrate game music. Most of theses communities are hip hop, trance or dance communities and others are pure rock lovers. So, I was wondering what people like us who develop game music use more often. I for once use two simple tools :P : I use Reason 3.0 as my main producing tools and heck reason is my hole studio. I secondly use a cheap midi based keyboard that doesn't event have velocity control( I'm definitly uptdating this soon) to compose and record my music in reason. I finaly use a small mastering program to obtain to those volume addicts standars. Now it's you're turn :
  8. I'm getting curious why did so many promised rpg projects failed along the way, was it because of people wanting to do RPGs, but could not even make a decent game design, or was it the lack of skills to make the game, or did the people realise after two weeks of work that this was going to be too long. Anyway I'm just shooting answers so just tell me yours. Edit by Fruny - Fixed title. [Edited by - Fruny on July 11, 2006 9:37:12 PM]
  9. Ok I've started my journey whit direct3d and decide to let directdraw down for a while. Whit direct draw I had no probleme to initialize and to start drawing stuff, but whit direct 3d I'm having a heck of a probleme just creating the component. I use the book Programming role playing game whit directx 8.0 to learn and here is what my code looks like : #include <windows.h> #include "d3d8.h" void Game_Init(); void Game_Shut(); void Game_Main(); IDirect3D8 g_D3D; HWND hwnd; LRESULT CALLBACK WndProc(HWND hwnd, UINT Msg, WPARAM wParam, LPARAM lParam) { switch(Msg) { case WM_DESTROY: PostQuitMessage(0); break; } return DefWindowProc(hwnd, Msg, wParam, lParam); } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wc; MSG Msg; wc.cbClsExtra = 0; wc.cbSize = sizeof(wc); wc.cbWndExtra = 0; wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hIcon = NULL; wc.hIconSm = NULL; wc.hInstance = hInstance; wc.lpfnWndProc = WndProc; wc.lpszClassName = "My Win"; wc.lpszMenuName = NULL; wc.style = CS_HREDRAW | CS_VREDRAW; RegisterClassEx(&wc); hwnd = CreateWindowEx(NULL, "My Win", "Game", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, NULL, NULL, hInstance, NULL); ShowWindow(hwnd, SW_SHOW); UpdateWindow(hwnd); while(1) { if(PeekMessage(&Msg, NULL, 0, 0, PM_REMOVE)) { if(Msg.message == WM_QUIT)break; TranslateMessage(&Msg); DispatchMessage(&Msg); } } return Msg.message; } void Game_Init() { if((g_D3D = Direct3DCreate8(D3D_SDK_VERSION)) == NULL)) { return 0; } } void Game_Shut() { } void Game_Main() { } and the error messages are to following : --------------------Configuration: game_shell - Win32 Debug-------------------- Compiling... main.cpp D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : error C2259: 'IDirect3D8' : cannot instantiate abstract class due to following members: c:\mssdk\include\d3d8.h(164) : see declaration of 'IDirect3D8' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::QueryInterface(const struct _GUID &,void ** )' : pure virtual function was not defined c:\mssdk\include\d3d8.h(167) : see declaration of 'QueryInterface' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'unsigned long __stdcall IDirect3D8::AddRef(void)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(168) : see declaration of 'AddRef' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'unsigned long __stdcall IDirect3D8::Release(void)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(169) : see declaration of 'Release' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::RegisterSoftwareDevice(void *)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(172) : see declaration of 'RegisterSoftwareDevice' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'unsigned int __stdcall IDirect3D8::GetAdapterCount(void)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(173) : see declaration of 'GetAdapterCount' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::GetAdapterIdentifier(unsigned int,unsigned long,struct _D3DADAPTER_IDENTIFIER8 *)' : pure vir tual function was not defined c:\mssdk\include\d3d8.h(174) : see declaration of 'GetAdapterIdentifier' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'unsigned int __stdcall IDirect3D8::GetAdapterModeCount(unsigned int)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(175) : see declaration of 'GetAdapterModeCount' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::EnumAdapterModes(unsigned int,unsigned int,struct _D3DDISPLAYMODE *)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(176) : see declaration of 'EnumAdapterModes' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::GetAdapterDisplayMode(unsigned int,struct _D3DDISPLAYMODE *)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(177) : see declaration of 'GetAdapterDisplayMode' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::CheckDeviceType(unsigned int,enum _D3DDEVTYPE,enum _D3DFORMAT,enum _D3DFORMAT,int)' : pure vi rtual function was not defined c:\mssdk\include\d3d8.h(178) : see declaration of 'CheckDeviceType' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::CheckDeviceFormat(unsigned int,enum _D3DDEVTYPE,enum _D3DFORMAT,unsigned long,enum _D3DRESOUR CETYPE,enum _D3DFORMAT)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(179) : see declaration of 'CheckDeviceFormat' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::CheckDeviceMultiSampleType(unsigned int,enum _D3DDEVTYPE,enum _D3DFORMAT,int,enum _D3DMULTISA MPLE_TYPE)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(180) : see declaration of 'CheckDeviceMultiSampleType' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::CheckDepthStencilMatch(unsigned int,enum _D3DDEVTYPE,enum _D3DFORMAT,enum _D3DFORMAT,enum _D3 DFORMAT)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(181) : see declaration of 'CheckDepthStencilMatch' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::GetDeviceCaps(unsigned int,enum _D3DDEVTYPE,struct _D3DCAPS8 *)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(182) : see declaration of 'GetDeviceCaps' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'struct HMONITOR__ *__stdcall IDirect3D8::GetAdapterMonitor(unsigned int)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(183) : see declaration of 'GetAdapterMonitor' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::CreateDevice(unsigned int,enum _D3DDEVTYPE,struct HWND__ *,unsigned long,struct _D3DPRESENT_P ARAMETERS_ *,struct IDirect3DDevice8 ** )' : pure virtual function was not defined c:\mssdk\include\d3d8.h(184) : see declaration of 'CreateDevice' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : error C2259: 'IDirect3D8' : cannot instantiate abstract class due to following members: c:\mssdk\include\d3d8.h(164) : see declaration of 'IDirect3D8' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::QueryInterface(const struct _GUID &,void ** )' : pure virtual function was not defined c:\mssdk\include\d3d8.h(167) : see declaration of 'QueryInterface' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'unsigned long __stdcall IDirect3D8::AddRef(void)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(168) : see declaration of 'AddRef' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'unsigned long __stdcall IDirect3D8::Release(void)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(169) : see declaration of 'Release' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::RegisterSoftwareDevice(void *)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(172) : see declaration of 'RegisterSoftwareDevice' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'unsigned int __stdcall IDirect3D8::GetAdapterCount(void)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(173) : see declaration of 'GetAdapterCount' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::GetAdapterIdentifier(unsigned int,unsigned long,struct _D3DADAPTER_IDENTIFIER8 *)' : pure vir tual function was not defined c:\mssdk\include\d3d8.h(174) : see declaration of 'GetAdapterIdentifier' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'unsigned int __stdcall IDirect3D8::GetAdapterModeCount(unsigned int)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(175) : see declaration of 'GetAdapterModeCount' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::EnumAdapterModes(unsigned int,unsigned int,struct _D3DDISPLAYMODE *)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(176) : see declaration of 'EnumAdapterModes' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::GetAdapterDisplayMode(unsigned int,struct _D3DDISPLAYMODE *)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(177) : see declaration of 'GetAdapterDisplayMode' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::CheckDeviceType(unsigned int,enum _D3DDEVTYPE,enum _D3DFORMAT,enum _D3DFORMAT,int)' : pure vi rtual function was not defined c:\mssdk\include\d3d8.h(178) : see declaration of 'CheckDeviceType' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::CheckDeviceFormat(unsigned int,enum _D3DDEVTYPE,enum _D3DFORMAT,unsigned long,enum _D3DRESOUR CETYPE,enum _D3DFORMAT)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(179) : see declaration of 'CheckDeviceFormat' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::CheckDeviceMultiSampleType(unsigned int,enum _D3DDEVTYPE,enum _D3DFORMAT,int,enum _D3DMULTISA MPLE_TYPE)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(180) : see declaration of 'CheckDeviceMultiSampleType' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::CheckDepthStencilMatch(unsigned int,enum _D3DDEVTYPE,enum _D3DFORMAT,enum _D3DFORMAT,enum _D3 DFORMAT)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(181) : see declaration of 'CheckDepthStencilMatch' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::GetDeviceCaps(unsigned int,enum _D3DDEVTYPE,struct _D3DCAPS8 *)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(182) : see declaration of 'GetDeviceCaps' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'struct HMONITOR__ *__stdcall IDirect3D8::GetAdapterMonitor(unsigned int)' : pure virtual function was not defined c:\mssdk\include\d3d8.h(183) : see declaration of 'GetAdapterMonitor' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(8) : warning C4259: 'long __stdcall IDirect3D8::CreateDevice(unsigned int,enum _D3DDEVTYPE,struct HWND__ *,unsigned long,struct _D3DPRESENT_P ARAMETERS_ *,struct IDirect3DDevice8 ** )' : pure virtual function was not defined c:\mssdk\include\d3d8.h(184) : see declaration of 'CreateDevice' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(67) : error C2679: binary '=' : no operator defined which takes a right-hand operand of type 'struct IDirect3D8 *' (or there is no acceptable conversion) D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(67) : error C2059: syntax error : ')' D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(69) : error C2562: 'Game_Init' : 'void' function returning a value D:\Mes documents\Role Playing Games Book\Chapter 6(Directx Graphics)\Initializing Directx Graphics\main.cpp(4) : see declaration of 'Game_Init' Error executing cl.exe. game_shell.exe - 5 error(s), 32 warning(s) does anybody there have the same problem as me and resolved it. I'm using visual c++ 6.0 on windows 2000.
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