DUDVim

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About DUDVim

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    Art
  1. OpenGL Depth Issue

    Looks like the depth test is off. Make sure it's on and that it is also set the write the depth values when rendering.
  2. I suggest you start with https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index . Then you can follow up with looking over the links on my site for the GPU's at http://www.gamedevpensieve.com/hardware/gpu .
  3. A Book on DOS

    When i try to make any script or commands i often use http://ss64.com/nt . No point in learning them all as there are to many commands and to many options. Make a few scripts with them it and you should get a good overview how it works.
  4. Handmade Hero after two years

    Looked at some of the episodes now and reading some about what he has written. I do not feel like it is worth spending time on the series for me. Like samoth say i have not the time to sit and wait for someone writing code and trying out things. And like Icebone1000 i prefer short and to the point articles on specific subject instead of watching someone slowly getting somewhere.
  5. Handmade Hero after two years

    Never looked at it. Might try out some episodes to see what it is about.   Gahhh 350+ episodes.
  6. When someone ask me what the best language is i say that i hate them all and i hate to one I'm using at the moment a little more.
  7. C++ fun is the same type of fun found in Dwarf Fortress :wink:.   For Engine coding i would recommend you go with C++. The jump from C# to C++ should not be to hard. Never used to other languages. Select what your focus is, it is learning a new fun language pick one of them. Is it engine coding go with C++.
  8. Which Gamepads To Support?

    XBox 360, XBox One, Ps4 Gamepad and Steam Controller are the ones people have cared about on PC when i have been working with gamepads controls.  
  9. Terrain tech used in AAA?

    Some links and text on the subject here http://www.gamedevpensieve.com/graphics/3d/landscape .
  10. OpenGL Learning a Graphics API

    Have a look at my website on the graphic API section. http://www.gamedevpensieve.com/graphics/graphic-api   The OpenGl section contains some link to tutorials.
  11. What to do besides fencing?

    Well i was mostly after what you do when you do have some time over. But the focus here on minimizing your waiting time makes your employer proud :wub: . For me right now the build time does not matter yet. I'm setting up a project for a team to work on. The steps includes everything from checking out, compiling, building all assets and make the tools work for each discipline. Also the documentation for it all :blink: . Each time i made a change i need to try it from the beginning as a new content developer on the team would do. Then i find a new flaw somewhere that needs to be fixed and start it all over again. So it's more of a first time setup time. To bad i have to suffer it on repeat for a while when testing it :cool:.
  12. What do you do when the project takes a long time to build? :). 15 min build time here so it has been much cppcon on youtube :).    
  13. Add a README.md to your repository so it generates some nice html info on the first page one see :).
  14. Nice :). You should add a link to your webpage from the repository.
  15. Both of these games report 'This game requires Adobe Flash to play' when i look on the webpage for them :).