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lakibuk

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About lakibuk

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  1. World of Goo (new indie game)

    Quote:Original post by AndreTheGiant How much longer is the full game than the demo? Are there replayability features like create-your-own-levels ? According to this review,it's not very long: blog.graduategames.com/2008/10/world-of-goo-review.html Will get it anyway. Quote:Original post by AndreTheGiant I just finished the demo, and collected 97 balls. I could have collected more balls but I only played each level once, definetly could have gotten more if I wanted. With the 97, I was able to get the big tower challenge up to 12 meters or so. Not sure how some people are getting way higher than that. Hey, i have 97 after finishing the demo,too. Look for that cloud called Blueskied. People with the full version can collect more balls, so their tower is higher. Or do you mean there are towers with only 97 balls which are way higher?
  2. World of Goo (new indie game)

    They just released a PC demo. The game was developed by two guys, ex-EA Games employees. It's a cool physics puzzle game: http://www.2dboy.com
  3. Finally in the industry!

    Congratulations! What games are you working on?
  4. Nice to meet u guys

    Hi! Nice to meet you too.
  5. A Shareware registration services question.

    I'd recommend these reg-service providers: BMT Micro http://www.bmtmicro.com/ Plimus http://www.plimus.com/ Both charge 10% of sale's price and offer good reliable service.
  6. Making $ when making games

    I am working as part-time application programmer 24h/week. This pays my bills and leaves me enough time to write games. The trick is: cut down your expenses.
  7. Why should any shareware guys use a publisher?

    Right. The big sites got huge traffic. No way you can attract that many people to your website by simply putting your demo on download.com.
  8. Which shareware game protection is better??

    By the way: Even big casual games sites like Realarcade don't care too much about copy protection. So you'd better concentrate on finishing your game instead of thinking about sophisticated protection methods.
  9. Which shareware game protection is better??

    I have a separate full version for my shareware game. No problems with this so far.
  10. Oh,i see there's something strange in my nested if-clauses. Will check it out.
  11. Yea, i was thinking of the message pump,too. Here's my code from WinMain(). Doing anything wrong? while( 1 ) { if( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) ) { if( !GetMessage( &msg, NULL, 0, 0 ) ) { return msg.wParam; } else { TranslateMessage(&msg); DispatchMessage(&msg); } } else if (true) { g_Game.mainloop(); //my game logic else { WaitMessage(); //Window not active,wait } } //while(1)
  12. I am developing a game with VC++. There's this strange effect. After i close my game app, i am unable to switch to other apps (like opening ICQ) for a few seconds. All windows actions seem to be delayed then suddenly appear after the delay. Is this the fault of my game app? Am i disturbing the windows message queue or doing some other wrong things like not cleaning up stuff?
  13. shareware

    Try to think about to whom you want to sell the game. For example there are some big shareware portals like Realarcade or BigFishGames who mostly sell games to casual gamers. Over 50% of their customers are females aged >30. So they are successful with simple highly polished puzzle games.
  14. shareware

    I do. And I know some other people who sell shareware games too. So it's possible, but not easy. You not only need a game but have to market it. That means, how will you get people to your website to download your demo? www.blueskied.com
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