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silvermace

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About silvermace

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  1. silvermace

    Parallax mapping

    great post, I agree. Was wondering, could you "turn off" the parallax mapping for geometry that isn't close? if on SM3+ cards, using a branch on length-squared(eye-position - vertex-position) against a threshold value could prevent distant aliasing, and also save your framerate when the effect is negligible, no? just a thought, probably effective in practice.
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