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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Erunama

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  1. I would love to see video capabilities in this program. Now that would give me a reason to use it. Right now, MSN has (by far) the best quality video, and I definitely wouldn't mind using a nicer, less bloated piece of software. (Plus, I can't get voice/video to work well, if at all, with Trillian.)
  2. Cool! I registered. I've always wanted to learn Python, I guess this gives me a good reason to start. Hopefully, I can do two things: 1) Start teaching myself Python before the start of the contest 2) Actually remember the contest has started
  3. Booo, I was hoping for a little cheaper. I just knew they would skimp out on features and offer a cheaper version, but I want the cool stuff (wireless controller and hard drive). I felt for sure that I'd be getting an XBOX, but now I don't know. I want to hear more about Revolution.
  4. Quote:Original post by Salsa I still think the best example of mother/son videogame interaction is that video where the kid flips out about getting chocolate milk. Hahahahaha, I love that... link for Pouya EDIT: oh yeah, btw, how many people think that is real? it sounds real, but just sounds too perfect to actually have happened.
  5. Return to Castle Wolfenstein's multiplayer demo. I spent so much time playing that, and was probably one of the best demo players. I love how open it was. There were like 4 maps, and anyone could host games, so there were a ton of servers for the demo. After a while, I eventually bought the game when I saw it for a nice price, but never played it as much after that (plus, Enemy Territory came out and stole my time... and that's still my most played game currently).
  6. What an awesome mom! She's even in the same guild as him, and two levels up!
  7. That's what a lot of people do, and have it set to auto-renew right before it expires. Just set up an account somewhere to buy the domain, and forget about it.
  8. Quote:Original post by jtrask Yeah. It's not looking like I'm losing anything with the bio. Again, my big question here is, where do I get an accredited online compsci course, ideally in Java and challenging enough for someone who knows what he's doing? Isn't getting credit for a course entirely up to your high school? Like, even if you take a so called "accredited" online course, your school would still have to approve the course to make sure it maps to a similar course there (just like in college, I can't go taking a CS course anywhere and get credit for it... it has to be as rigorous as the course it will replace). So, why not search Google for some online courses, try to find something similar in CS, and talk to your high school about what the process is for transferring credit.
  9. Thanks for the link. Even though I've never played EQ, it was still a great (and fun) read.
  10. my blog I agree with Trent. There are just some things you post in the moment that look completely stupid later on. I don't think I have anything like that now, but I did have a Livejournal in the past which was just me posting about my life. Now, I'm trying to figure out exactly what the heck my blog should be. It started out talking about my life, then I got bored of that and changed it into a photoblog, simply posting images of note with little to no explanation. Now, I sort of combined the two, actually writing some things, sprinkling in photos. Once I finally get back to programming, I'd love to talk about that, as well. (Btw, my site is currently undergoing a design change... most of the big stuff is finished, but there are still a few little tweaks I need to make... haven't bothered doing it the past couple weeks because I have been so busy.)
  11. It's tough to do hobby programming when you've got other commitments for school. I did a fair amount in high school, but the past two years, I just haven't had the time with college responsibilities. The worst part is that I'm past the core programming courses, and I've had most theory courses (discrete structures, theory of computing, analysis of algorithms, etc). I really need to start applying some of what I am learning and writing programs on my own, but, like you, I don't really have the motivation to do stuff like that after studying and doing homework in the first place.
  12. Hahaha... awesome idea. Quote:Star Wars: Episode III - Revenge of the Sith *** IHATEOBI has entered the room PadmePreggers: so i was like, omg, whatever! IHATEOBI: hey there sweetcheeks *** PadmePreggers has disconnected IHATEOBI: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!! THE END ( I ripped your format :D )
  13. Quote:Original post by pinacolada Although, if they lag on *purpose*, that counts. In WoW, you can spam the screenshot button, and that will keep your CPU busy enough that you'll lag and other people will see you jumping around. And what good does that do??
  14. Quote:Original post by Moe To be honest, I think I almost prefer the 'before' screenshot. Is it just me, or does smoothing the terrain completely flatten it? I completely agree. Too much smoothing and it just looks fake.