• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

AxoDosS

Members
  • Content count

    231
  • Joined

  • Last visited

Community Reputation

284 Neutral

About AxoDosS

  • Rank
    Member

Personal Information

  1. I wrote a very small 3D engine (50 000 or 70 000 lines of code, can't remember now, dynamic lighting, shadows, physics, sound, etc..) screenshot. Unfortunately the company that I got my job in died when the economic crisis came so now I just work at the patent office as a programmer.
  2. I do not play much nowadays [sad]
  3. Let me make a perfectly reasonable guess, 27? [rolleyes]
  4. Thanks everyone for the positive feedback [smile]. Quote:Original post by Boder It gives me error messages when I quit any other way than just pushing ESC. I mean pushing the X button in the upper right. I have not tested this but I am somewhat not surprised because I am not handling the termination message. I will have this fixed in the near future.
  5. bump (made updates in the first post 06-09-12).
  6. You should ask Visual Basic. He is the guru of gurus, trust me [grin]
  7. Quote:Original post by Driv3MeFar Cat fan (this is more directed towards those of you who dislike cats).
  8. Luck has nothing to do with it. You need skills and determination. That is what I wish for you. [smile]
  9. I need a better connection [sad]
  10. Quote:Original post by Programmer16 lol, that's what I get for posting when I've just woken up. It's 16:10. Edit: Also, it fails to run for me now. It does the same thing it did before (gets to 'use shaders' messagebox (says that my computer supports both vertex and fragment) and then has an error and displays the windows 'engine_test.exe has encountered a problem and must close' message.) If I run it without vertex and fragment, it works fine. Pressing x before adding a light, pressing it too many times after adding a light causes it to go into wireframe mode.On some hardware that only support vertex profiles but not fragment profiles, the engine reports that both are supported. I will have this fixed. If you remove all the lights (pressing X) then it will go into wireframe mode, that is what I wanted it to do rather than render a black scene [smile]. [Edited by - AxoDosS on August 15, 2006 11:54:50 AM]
  11. Quote:Original post by Programmer16 I got it working and it ran really good, even with 200 objects. I only saw 4 problems: your camera shadow is almost pitch black, your 'drawn' counter doesn't work (may be because I had the shaders on), I couldn't get it to add a light, and when you get right up to an object it has a really bad fish-eye effect. All in all, good job!The "Drawn" counter and the "add a light" (I hope) should be fixed now. I don't know about the fish-eye effect. The field of view is set to 90deg from what I remember. Is it possible that your monitor has a different aspect ratio, perhaps you have a widescreen monitor?
  12. You all lose. 207 posts since April 18, 2002 [dead]
  13. Quote:Original post by bam104Just a visual note - Is it me or are your shadows a bit too dark?That may be true. I think that the ambient level is set to 0.15.
  14. Quote:Original post by ZippoLag ehm.. it throws a msgbox that says "Failed to initialize udSoudSystem" when I try to run it.. Try to remove OpenAL.dll from the directory. The best way is to install OpenAL since you get all the DLL's.