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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Tiffany_Smith

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  1. [quote name='kiwibonga' timestamp='1302738593'] I don't like the news sources you picked, but I don't know if it's because my expectations of GDnet are wrong... I think there may be a disconnect between the target audience of the site and its actual audience. If you look at the forums, we've got mostly beginners and students, along with a moderately large population of hobbyists, and a handful of people who actually work in the industry, yet a lot of the news we're seeing (before and after the new system) are very "AAA hollywood game biz." What's Crytek up to these days? What ex-EA executive got hired this week? What technology is Autodesk licensing? Snore. Give me original content, tutorials, academic papers, upcoming indie game releases, post-mortems... I'm a hobbyist game developer, not a wall-street banker! [/quote] Before the change, we put a lot of effort into keeping the news relevant to independent game developers. New engine releases, community news, blog posts by prominent members of the indie community. I'm sorry you felt it was Hollywood. That was certainly everything we were trying to avoid. Now however, YOU get to choose what is relevant to you as an individual. Many of our users work as independent developers as well as full time industry employees so what may not be relevant to some may be very relevant to others. I hope you'll enjoy the new system.
  2. Brilliant stuff Ben (as usual), nice work!
  3. Congratulations, Dan! Very well done and all the best to you for the future!
  4. [quote name='Extrarius' timestamp='1294678656' post='4756705']The new design looks largely targeted to draw in younger, less experienced people that will contribute more questions than answers and (based on my experience with other social networking sites) more soliloquies, snark, and sass with a significant shortage of serious science and other interesting-to-me topics. If the community makeup switches so such demographics match that description, it will not have the same kinds of content that such people are interested in. [/quote] Its not about targeting a younger crowd, its about keeping our software current and with the times. I know new changes are hard to embrace but its all part of the maintenance.
  5. E3 is back! Ok, perhaps not nearly as large and impressive as it once was, but still a few nice things to see. I'm optimistic that by next year we'll be 95% of the way back (I'm looking at you Kentia Hall) below are a few things I encountered that I thought were worthy of note at E3 2009. The expo floor was certainly not as big as years past. Two of the main halls were dedicated to the usual contenders such as Microsoft, Sony, Nintendo and SEGA. Kentia was sadly missing. I say sadly, because that's usually the affordable hall that middleware vendors and crazy peripheral makers gather (them and the porn stars) Announcements The biggest announcements to come out of E3 this year were Microsofts Project Natal, Nintendo's Wii Vitality Sensor, Sony's yet to be named movement-based controller, and Playstation's PSP Go. There was a Blizzard presence lacking, but Activision was there showing off Protoype, Wolfenstein, Marvel Ultimate Alliance 2 and DJ Hero as well as the new Tony hawk game with skateboard peripheral. They also had Stan Lee signing autographs. I listened to a presentation on Fusion-io's, ioXtreme for as long as I could stand it. It only turned the Kentia Hall dagger more, as the presentation came off as cheesy as a late night infomercial (but wait... there's more!). Anyway, the ioXtreme board itself looked decent, basically an array of flash that enables quick read/write similar to the way RAID 0 works, so if you are accessing a file that's not very big you won't see full potential (source files anyone?). It can be yours for 895 easy payments of a dollar each (shipping, handling and taxes separate). Eliza Dushku was present as she worked on some voice over for WET. I would add a link to the WET game website, but it just appears to link to a generic Bethesda website, and the Developers website has no other info either. Marketing for the win? The booth babes as usual were gorgeous and sold it. Here are just a few:
  6. I always thought Kangaroos were an endangered animal.
  7. Quote:Original post by Mithrandir Tonight is going to be EPIC. QFT!
  8. Quote:Half Life 2 gets this perfectly for me, with a high pressure fight one minute, then a nice, relaxed area with a no-time-pressure puzzle the next. Yeah, I agree, I really think that is a huge part of HL2's success. The user can enjoy ALL aspects of the game. Looking forward to seeing more of your game.
  9. This makes me think of something I often wonder, how much original code is typically written vs code that is rewritten. I know if I'm writing it, a vast majority of it is rewritten because I am constantly finding/needing to find a more optimal way to do things. It really is a "two steps forward, one step back" process. Anyway, I'm glad you're able to move on to the next thing. Keep up the good work.
  10. That's really interesting and pretty hilarious.
  11. Laugh. It's better for the soul. ;)
  12. Nice work on the article! :)
  13. Why is it that anything I post in the news, makes it to the lounge first?... Perhaps I should start checking the lounge for my news bites each Wednesday.
  14. Congratulations!!
  15. Happy Birthday!!