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neonoblivion

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About neonoblivion

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  1. neonoblivion

    Distance Function

    This seems to work with really good precision. Is there a name for this operation? x=abs(x); y=abs(y); z=abs(z); d=(((x+y)-(x*y/2))+z)-(((x+y)-(x*y/2))*z/2);
  2. neonoblivion

    Usage of real game characters

    Parody IS protected. Weather what he is doing is parody is not the issue :)
  3. neonoblivion

    Usage of real game characters

    Parody is protected :)
  4. neonoblivion

    Are Videogames Art?

    I think art is something that comes from inside and expresses your view of the world in an emotional sense. That being said, I think most "art" that you see in galeries is as much art as Daikatana is, but that Ico expresses true emotional feeling (my opinion only :) ). I think most games don't achieve that status because they are made by to many people. And that with 200 people its hard to settle on one inner message to be portraied, and to express that feeling in an honest fasion. :)
  5. neonoblivion

    What will I be missing?

    hey nice art :) -I don't know -An sdk will work with all compilers (basicly). And it is roughly a fancy name for a grouping of functions that you can use in your application, after apropriet linking accurs, a software development kit. -it depends greatly on what kind of coding you do. if you use windows gdk none (almost none) of your code will transfer but you'll learn a lot. I use OpenGL which transfers directly (I think, if you code it right). So you could just recompile for Symbian. Hope that helps, but take it with a grain of salt, I'm still learning to :)
  6. neonoblivion

    Crash Landing Game (I can't remember the title)

    I don't think that's it. this game like "Strange Adventures in Infinite Space" was a "15 minute game," one that was different every time you played and could be completed very fast. this one looks fun though :) thanks
  7. There was this game I played a couple years ago and I'm just now at the level of coding that I could clone it, but I can't remember the title. Its premiss was that you crash landed on an alien planet and you had to walk around and find the missing parts to your ship. It was 2d and played from a top down. The map was randomly generated, and I think you could change the options in a main menu so you could play shorter or longer games. Ring any bells? This is really bugging me :)
  8. I just switched to ver. 5 of devc++ and my code won't link make.exe -f "C:\Giblets2.5\Makefile.win" all windres.exe -i giblets2.0_private.rc --input-format=rc -o giblets2.0_private.res -O coff g++.exe ../Giblets2.0/OsLayer.o ../Giblets2.0/Paint.o ../Giblets2.0/WindowAndInput.o ../Giblets2.0/Debug.o ../Giblets2.0/FileIO.o ../Giblets2.0/StringStuff.o ../Giblets2.0/CollisionDetection.o ../Giblets2.0/GamePlay.o giblets2.0_private.res -o "giblets2.0" -L"C:/Dev-Cpp/lib" -L"C:/Dev-Cpp/lib/Definitions" -mwindows -lopengl32 -lglaux -lglu32 -ldsound -ldinput -ldxguid -lwinmm Warning: .drectve `/DEFAULTLIB:"uuid.lib" /DEFAULTLIB:"uuid.lib" ' unrecognized ../Giblets2.0/WindowAndInput.o(.text+0x1e):WindowAndInput.cpp: undefined reference to `DirectSoundCreate@12' ../Giblets2.0/WindowAndInput.o(.text+0xd4):WindowAndInput.cpp: undefined reference to `c_dfDIKeyboard' ../Giblets2.0/WindowAndInput.o(.text+0x1f5):WindowAndInput.cpp: undefined reference to `c_dfDIMouse' collect2: ld returned 1 exit status Execution terminated so there is some problem with the way I've defined the included libs I think, this is what I have -lopengl32 -lglaux -lglu32 -ldsound -ldinput -ldxguid -lwinmm is there something other than putting these in the project-settings that I need to do?
  9. neonoblivion

    OpenGL

    Yeah, They're part of the OGL lib, just link the headers :)
  10. neonoblivion

    Weird Line Problems

    I reallized that I didn't say exactly what it is doing :b its just drawing the line in the color that is defined first, rather than blending between the two.
  11. neonoblivion

    Weird Line Problems

    It's the start of a health bar, the load identity is because its drawn after the scene. linesmooth is enabled, and the lines I have draw emediatly before work, leading me to think it has somthing to do with the load identity...
  12. neonoblivion

    Weird Line Problems

    why would this code not render a line blending from semitransperent red to solid green? glLoadIdentity(); glLineWidth(5); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE); glBegin(GL_LINES); glColor4f(1,0,0,.5); glVertex3f(-.5,.38,-1); glColor4f(0,1,0,1); glVertex3f((charhealth/charhealthmax)*20,0,0); glEnd(); glDisable(GL_BLEND);
  13. neonoblivion

    Rotation Weirdness

    I figured it, I was using an approx dist function to calc the rotation value and it was tipping over 1 and messing with my acos :b thx
  14. neonoblivion

    Rotation Weirdness

    when I do this sprintf(errorstr,"%f",entities[index].rotation); and the result printed is -1.#IND00 what does that meen :(
  15. neonoblivion

    Rotation Weirdness

    How did not calcing the normals cause that?
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