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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Download The Video (11.7 mb - 1 min.) Wildfire Games is proud to announce the release of a video featuring gameplay from 0 A.D., a historical real-time strategy game currently under development. This is the first dynamic glimpse of our flagship title in its present state. When completed, 0 A.D. will be released to the public for free, with absolutely no strings attached. The game is powered by Pyrogenesis, a game engine built from the ground up by Wildfire Games. 0 A.D. is being developed by an all-volunteer, all-online team with members from five continents and numerous countries such as the United Kingdom, Belgium, Australia, the Netherlands, Sweden, Canada, Denmark, and the United States. A fun, yet focused, atmosphere brings the team members together to complete the serious task of producing 0 A.D. We are constantly recruiting more members. If you are inspired by the work completed so far, we encourage you to visit the 0 A.D. and find out how you can get involved (Applications are HERE). Wildfire Games is looking (Job Openings are HERE) for self motivated, ambitious, skilled programmers and artists who thrive in a team environment. If you can program, script, animate, or model and have a love of video games and an eye on learning new skills in a diverse and determined group of likeminded individuals, then check out the Wildfire Games website to learn more about the game and apply to the team! Several of our members have gone on to lucrative careers in the game industry, while others have further honed and rounded their technical abilities, adding valuable entries to their demo discs and portfolios. You could be thrust into the thick of game development before you know it. As the great Roman poet Virgil wrote, "Fortune favors the bold!" - 0 A.D. is as bold as it gets. If you have trouble with the video, try downloading the XviD codec HERE. If all else fails, THIS link to the smaller resolution video on Google Video should work. Share this news with your friends and help spread the word about 0 A.D.!
  2. Is it acceptable to post screenshots of our projects even if we have posted in IOTD in the past (for example, 6+ months ago?).