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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About rohde

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  1. This just happened for me as well. But after a refresh it was gone. Very strange.
  2. Now I don't know about the UK, but generally the salaries in the game industry is no on par with what you can get in the rest of the IT industry, especially in the consulting business!
  3. Hmm...interesting stuff. Wonder how this all pans out....
  4. Quote:Original post by Telastyn 150 practice projects That's actually a pretty cool list.
  5. Quote:Original post by tonald C++ or C++.net??? Forget about .NET if you are interested in graphics/game programming. Just learn pure C++. And be sure get a /good/ learning resource for C++.
  6. Quote:Original post by Winegums I think the milkshape ASCII format is about as easy as it gets (model data exported to a text file). After that I think the milkshape format (.md3?) is also fairly easy. Once you've got those down I think any other format is really just going to be a case of learning the layout and any qwirks it has. Ok. Thanks for the info. :)
  7. Hi there. I'm learning myself Cocoa and Objective-C programming (just for the kicks of it), and I have decided to do a small project in order to retain what I've learned about the platform. And that project is to be a small and simple model loader/editor. Although I know (some) graphics and math programming, I haven't coded a model loader before. Therefore I am seeking advice on which model formats are suited for "model beginners" like me. So, which model format(s) is the simplest to start with?
  8. You can use C++ (and C) to interface to most database. If you're using VS you could use SQL Server Express; it integrates well with the IDE.
  9. GPUs will absolutely not disappear; on the contrary stuff like SLI will become much more common. It'll be interesting to see whether PPU (Physics Processing Units) will catch on though.
  10. This is kinda funny. It's Bob Saget telling The Aristocrats joke: Bob Saget in the Aristocrats.
  11. Quote:Original post by Lenolian It might one source of the error since, in french at least, doubt is both a state and "something you can have" (dont know the correct word for this). Well, when I think about it, when used in plural you can actually use it as something "you have" in English as well. One might say: "I have my doubts about the Iraq war".
  12. Quote:Original post by Lenolian Quote:The original question makes perfect sense to me. It's not confusing "doubt" and "question". It's essentially saying "I think I know how to install this but I'm not certain". The second bit is attempting to resolve the doubt by asking a question. The mistake is thinking that the whole thing is a single thought when it's actually two. I agree with that, the error is more on the ":" vs "." rather than on "doubt" vs "question". "I have a doubt. How do I install <program>?" "I have a doubt: How do I install <program>?" AFAIK when used as a noun a doubt is not something you "can have"; a doubt is a state you're in. So it could be: "I'm in doubt: How do I install <program>?"
  13. Quote:Original post by I Like Bread Obscure?
  14. Quote:Original post by ViLiO Quote:Original post by frob
  15. Quote:Original post by e-u-l-o-g-y Quote:Original post by Rain 7