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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

pan narrans

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  1. One: Two: Three:
  2. My girlfriend and I got the keys to our first house on Friday. It was somewhat strange walking around the place and finding stuff the previous owners had left behind, which included, amongst other things: a hardhat, 300 cardboard beer coasters and a flashing blue emergency vehicle light that plugs into a car's cigarette lighter socket. We looked in the attic for the first time and discovered it was both boarded and carpeted, which was a nice bonus. I also learned on Saturday that going to DIY stores at the weekend is a special kind of hell. Of course, now the future is filled with nothing but cleaning, painting, laying laminate flooring and carpets, assembling furniture, etc. My incentive for finishing all this is that I won't allow myself to play Resident Evil 4 on our new 32 inch flat-screen TV (which is currently sat in its box at my parent's house) until it is all completed...
  3. We have the site layout worked out which I'll be putting into a Web Developer Sitemap. We'll be using a page layout template (Web Developer provides something called Master Pages) and loading in content from a database. We also need to allow some users to login and edit the content of particular pages. EDIT: By the way, I'm not asking for help making it here I just wondered what people's experiences with this app were...
  4. Well... that was helpful.
  5. I've been asked to put together a large website at work. Microsoft Internet Explorer is the only target browser, and I've been asked to use C# and ASP.NET if possible. I'm thinking this sounds like a job for Microsoft Visual Web Developer 2005 Express Edition, but I've not used it before (nevermind the fact that I'm new to C# and ASP.NET [grin]). Anyone have any experience with this application? What were your impressions? Any tips?
  6. ...about Nintendo's Wii. The console, the games, the price and the features are all looking very special. $250 dollars for a next gen console? Woot!
  7. Today I reached a quarter of a century. Happy Birthday to me!
  8. The following paper was submitted to GameDev.net as a news item. Whilst not perhaps front page news I think some may find it interesting, so I'm posting it here for your deliberation. Feel free to discuss. Please note that I have not had time to read the entire paper so I am not endorsing its contents. Quote:From a news submission by Simon Larsen I have written a small paper about the use of design patterns for level design. I have analyzed levels from Day of Defeat: Source, Unreal Tournament 2004 and Battlefield 1942 and have tried to formalize the solutions for problematic areas / subjects in level designs in 6 different design patterns. Check out the paper at www.blackwood.dk.
  9. I too have been experiencing this in Firefox
  10. Quote:Original post by Jackrhino I hope this is the right place to post this It is, thanks [smile]
  11. Quote:Original post by evolutional I used to love FlashBack, the follow-up game. That was great, and even better than Another World in my opinion. Some really cool sequences for the time and some fab music. Remember fragging the Morph leader (a giant brain) on their home planet, then legging it back through the whole level to your spaceship as everything collapsed around you? Awesome. I think I may have it buried somewhere deep inside my SNES collection...
  12. Quote:Original post by LessBread More chimpanzee than ape or monkey Bonobo! According to the site: "Bonobos and their cousins the chimpanzees, are more closely related genetically to us than they are to gorillas".
  13. Quote:Original post by MrEvil [grin] !
  14. + Cigarillo
  15. Quote:Original post by Enselic I also know some of his former girlfriends, and they confirm his nickname ([totally], [embarrass], [inlove]). This has all come as quite a shock to his wives [wow][flaming][bawling][crying][sick][pig][evil]