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About DevLiquidKnight

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  1. Simple jump animation using Java/OpenGLES

    You are trying to make an object move back and forth smoothly? Have you heard of interpolation functions? http://sol.gfxile.net/interpolation/
  2. Adjacency Matrix from 3D Model?

    I could put them in any format something like blender supports? I was hoping to just use obj file format if possible. And you are right its a very large matrix hence why I would like to automate this process. I can see how to iterate through the matrix but the "is there a edge" question seems hardest to me.
  3. Adjacency Matrix from 3D Model?

    Basically if two vertices share the same edge the matrix entry would contain a 1 otherwise it would contain 0. Not much different then that used for a graph algorithm. I realize this isn't very common request I just wondered if anyone has any idea how I could go about doing this.
  4. Is there any file format or way to export the adjacency matrix describing the connectivity of vertices? Or is there any way I can do this easily?
  5. Writing a fake but very convincing article.

    This seems appropriate: http://thatsmathematics.com/mathgen/
  6. Hypothetical Question: You're stuck on an island.

    Could rephrase the question I guess, what book could you not live without?
  7. This is an extremely hypothetical question, but I felt it might make for an interesting topic.   If you were stuck on an island and for, some reason wanted to bring a computer science (type of) book. In addition, were limited to bringing one, what would it be and why?
  8. Facial Recognition with C#

    You should probably first know that facial recognition is not something that I would classify as "simple."   However, I would recommend you start looking into some of the methods such as eigenfaces. This might help: http://www.face-rec.org/algorithms/PCA/jcn.pdf   Eigenfaces are probably the easiest method for you to implement.
  9. Recommend: Approximation Algorithm Book?

    I figured you were thinking as much. I should of been more clear, approximation algorithms isn't a lot to go on I guess. No harm done, I just hope someone has a suggestion .
  10. Recommend: Approximation Algorithm Book?

    I am sure this is useful, but I am having a hard time seeing how this is related to this: http://en.wikipedia.org/wiki/Approximation_algorithm   The idea of approximating solutions to NP Hard problems. And such seems more like discrete optimization then statistics, or even linear algebra, I am sure it builds off some of those ideas, after all its all math, However I would like to study it specifically. I am pretty well versed in quite a lot of math Calc1-3, Linear Algebra, Stat, DiffEq, NumTheory, Abstract Algebra, so I am not really worried the fundamentals so much.
  11. Recommend: Approximation Algorithm Book?

    Already have an understanding of this.
  12. I was wondering if anyone has had any familiarity with approximation algorithms, and if they know of any good introductory texts to the topic.
  13. I was wondering if the stack grows downward in memory and the heap grows upward in memory what happens if they collide?
  14. Bullet system problems

    I would recommend doing the shots in a linked list data structure not an array. Second:   if (shots[n].available == true & shots[n].alive == false)   Should be && logic and. Not bitwise &.
  15. OpenGl or Directx learning books..

    Frank Luna's book on Direct3D is probably the best direct x book there is for an intro.
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