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DevLiquidKnight

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  1. You are trying to make an object move back and forth smoothly? Have you heard of interpolation functions? http://sol.gfxile.net/interpolation/
  2. I could put them in any format something like blender supports? I was hoping to just use obj file format if possible. And you are right its a very large matrix hence why I would like to automate this process. I can see how to iterate through the matrix but the "is there a edge" question seems hardest to me.
  3. Basically if two vertices share the same edge the matrix entry would contain a 1 otherwise it would contain 0. Not much different then that used for a graph algorithm. I realize this isn't very common request I just wondered if anyone has any idea how I could go about doing this.
  4. Is there any file format or way to export the adjacency matrix describing the connectivity of vertices? Or is there any way I can do this easily?
  5. This seems appropriate: http://thatsmathematics.com/mathgen/
  6. Could rephrase the question I guess, what book could you not live without?
  7. This is an extremely hypothetical question, but I felt it might make for an interesting topic.   If you were stuck on an island and for, some reason wanted to bring a computer science (type of) book. In addition, were limited to bringing one, what would it be and why?
  8. You should probably first know that facial recognition is not something that I would classify as "simple."   However, I would recommend you start looking into some of the methods such as eigenfaces. This might help: http://www.face-rec.org/algorithms/PCA/jcn.pdf   Eigenfaces are probably the easiest method for you to implement.
  9. I figured you were thinking as much. I should of been more clear, approximation algorithms isn't a lot to go on I guess. No harm done, I just hope someone has a suggestion .
  10. I am sure this is useful, but I am having a hard time seeing how this is related to this: http://en.wikipedia.org/wiki/Approximation_algorithm   The idea of approximating solutions to NP Hard problems. And such seems more like discrete optimization then statistics, or even linear algebra, I am sure it builds off some of those ideas, after all its all math, However I would like to study it specifically. I am pretty well versed in quite a lot of math Calc1-3, Linear Algebra, Stat, DiffEq, NumTheory, Abstract Algebra, so I am not really worried the fundamentals so much.
  11. Already have an understanding of this.
  12. I was wondering if anyone has had any familiarity with approximation algorithms, and if they know of any good introductory texts to the topic.
  13. I was wondering if the stack grows downward in memory and the heap grows upward in memory what happens if they collide?
  14. I would recommend doing the shots in a linked list data structure not an array. Second:   if (shots[n].available == true & shots[n].alive == false)   Should be && logic and. Not bitwise &.
  15. Frank Luna's book on Direct3D is probably the best direct x book there is for an intro.