zer0wolf

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About zer0wolf

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  1. Best language to be "versatile" in game making.

    I'm going to take a stab here and guess that you're trying to walk before crawling [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Spend a couple weeks to work your way through all of the exercises in the book I linked to above and/or check out some of the books jbadams linked to. The one I linked to, Think Python, was written by a professor for his intro to programming class, and has iterated on in for several years now from feedback from his peers and students. I believe it does a great job at walking you through the fundamentals of Python. I do mean EVERY exercise, don't skip out or you're only hurting yourself. THEN move onto the PyGame tuts!
  2. Best language to be "versatile" in game making.

    [quote name='Tyl3r684' timestamp='1347119478' post='4978004'] I looked at Aptana and PyDev, they seem to do basically the same thing...I am going with Aptana, because installing pydev was difficult, Aptana looks nice! [/quote] Aptana is an IDE, based off of Eclipse. PyDev is a plug-in for Eclipse and Aptana (now developed by the Aptana team), that adds Python support to the IDE. Aptana just so happens to come bundled with PyDev.
  3. Best language to be "versatile" in game making.

    I LOOOOOVE Python. I am not a programmer by any means, but have still been able to write very useful tools in Python for work. I originally went through the free book [url="http://www.greenteapress.com/thinkpython/"]http://www.greenteapress.com/thinkpython/[/url], which has been used/revised for classroom use for several years now. I recommend downloading and using Python 2.7, since basically every library out there work with it, plus it has had a lot of the great improvements made for the 3.x series backported to it. Python 3.2 is technically newer and the language has had a few changes to make it more "Pythonic", but not all the stabilized and proven libraries work with it yet. I use Aptana + PyDev for my IDE and debugger. It is a fantastic free dev environment for Python.
  4. Building my first comp

    After building my latest PC, I have to say that SSDs ARE worth the money!
  5. Tablet for note Taking

    Note that if you can always get a $30 (or less) bluetooth keyboard for your tablet if you're going to wind up doing more typing that expected. Also, Wacom sells really nice pens for $30 that work well for writing on tablets.
  6. wanna be iphone game guy

    http://www.coronalabs.com/ Kinda like iTorque2D, but well, better. You'll be using Lua instead of TorqueScript, which is more of an industry standard language. They have tons of great tutorials as well. That said, start smaller than Tiny Wings Hangman, Snake, Pong ... get your training wheels first!
  7. Brand new to the industry: using Unity?

    UnityScript is a dialect of JavaScript, of which ActionScript is also a dialect. Learning UnityScript would provide a good foundation in all of those languages, so it really isn't a bad choice.
  8. Need advanced advices on Cloud Computing game related

    Yes, you can run an MMO entirely from the Amazon EC2. As Servant of the Lord pointed out, Zynga initially did that. The thing is though is cost of scale. Up to a certain point, it will be more cost effective to go with cloud service like Amazon, due to cost of paying for servers and employees to manage the service. There is a break even point though, where is becomes more cost effective to do everything yourself. The zCloud is built specifically for the needs of the games Zynga releases, so they're able to get away with a lot less servers than would be needed with Amazon's EC2. Every company's hardware needs will be different though, so that break even point can certainly vary.
  9. Reliable powerful laptop

    Well, cause with a company like sager notebook you'll pay considerably less (like, easily a third less) than for an Alienware will no bloat software.
  10. farmville

    [quote name='Dream Cutter' timestamp='1339620680' post='4948933'] The has been a resurgence with the various "international" farms such as the new Jade Falls. I see a 30% jump in FV discussion activity over 6 mos ago. [/quote] The typo in the link in your sig cracked me up.
  11. Reliable powerful laptop

    http://sagernotebook.com/ They're very reasonably priced and very high quality. My wife recently got this model and LOVES it - http://sagernotebook.com/index.php?page=product_info&model_name=NP6165
  12. farmville

    AppData.com gives fairly accurate numbers for social games. Yes, millions of people play FarmVille every day.
  13. Zynga

    How does only 5 people even make sense? They've released several games (all networked), are supporting them all live, and have more games in development. I don't know their exact studios count, but I can definitely tell you there are a heck of a lot more than five people What positions are you looking into? I can pass your resume along.
  14. Zynga

    I work at Zynga Dallas and we don't publicly state team sizes. Why are you wanting to know the staff size at Zynga with Friends?
  15. Here are the results! Let me know if my math sucks Madhed's "Kraken" - 7.2 • 6.0 (me) • 8.0 (alnite) • 7.5 (cornstalks) Moe's "Kracken Smack" - 6.9 • 6.0 (me) • 7.0 (alnite) • 7.75 (cornstalks) ryan20fun's "Kraken Arises" - 7.0 • 7.5 (me) • 7.0 (alnite) • 6.5 (cornstalks) szecs' "The Kraken" - 8.2 • 7.5 (me) • 8.5 (alnite) • 8.5 (szecs) I'm going to sync up with Alnite and then contact people about prizes. Since we only had four contestants who submitted works, and both Moe and ryan20fun scored so closely to each other, I think we'll be nice and give them each a "3rd place" prize