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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About zer0wolf

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  1. I'm going to take a stab here and guess that you're trying to walk before crawling [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Spend a couple weeks to work your way through all of the exercises in the book I linked to above and/or check out some of the books jbadams linked to. The one I linked to, Think Python, was written by a professor for his intro to programming class, and has iterated on in for several years now from feedback from his peers and students. I believe it does a great job at walking you through the fundamentals of Python. I do mean EVERY exercise, don't skip out or you're only hurting yourself. THEN move onto the PyGame tuts!
  2. [quote name='Tyl3r684' timestamp='1347119478' post='4978004'] I looked at Aptana and PyDev, they seem to do basically the same thing...I am going with Aptana, because installing pydev was difficult, Aptana looks nice! [/quote] Aptana is an IDE, based off of Eclipse. PyDev is a plug-in for Eclipse and Aptana (now developed by the Aptana team), that adds Python support to the IDE. Aptana just so happens to come bundled with PyDev.
  3. I LOOOOOVE Python. I am not a programmer by any means, but have still been able to write very useful tools in Python for work. I originally went through the free book [url="http://www.greenteapress.com/thinkpython/"]http://www.greenteapress.com/thinkpython/[/url], which has been used/revised for classroom use for several years now. I recommend downloading and using Python 2.7, since basically every library out there work with it, plus it has had a lot of the great improvements made for the 3.x series backported to it. Python 3.2 is technically newer and the language has had a few changes to make it more "Pythonic", but not all the stabilized and proven libraries work with it yet. I use Aptana + PyDev for my IDE and debugger. It is a fantastic free dev environment for Python.
  4. After building my latest PC, I have to say that SSDs ARE worth the money!
  5. Note that if you can always get a $30 (or less) bluetooth keyboard for your tablet if you're going to wind up doing more typing that expected. Also, Wacom sells really nice pens for $30 that work well for writing on tablets.
  6. http://www.coronalabs.com/ Kinda like iTorque2D, but well, better. You'll be using Lua instead of TorqueScript, which is more of an industry standard language. They have tons of great tutorials as well. That said, start smaller than Tiny Wings Hangman, Snake, Pong ... get your training wheels first!
  7. UnityScript is a dialect of JavaScript, of which ActionScript is also a dialect. Learning UnityScript would provide a good foundation in all of those languages, so it really isn't a bad choice.
  8. Yes, you can run an MMO entirely from the Amazon EC2. As Servant of the Lord pointed out, Zynga initially did that. The thing is though is cost of scale. Up to a certain point, it will be more cost effective to go with cloud service like Amazon, due to cost of paying for servers and employees to manage the service. There is a break even point though, where is becomes more cost effective to do everything yourself. The zCloud is built specifically for the needs of the games Zynga releases, so they're able to get away with a lot less servers than would be needed with Amazon's EC2. Every company's hardware needs will be different though, so that break even point can certainly vary.
  9. Well, cause with a company like sager notebook you'll pay considerably less (like, easily a third less) than for an Alienware will no bloat software.
  10. [quote name='Dream Cutter' timestamp='1339620680' post='4948933'] The has been a resurgence with the various "international" farms such as the new Jade Falls. I see a 30% jump in FV discussion activity over 6 mos ago. [/quote] The typo in the link in your sig cracked me up.
  11. http://sagernotebook.com/ They're very reasonably priced and very high quality. My wife recently got this model and LOVES it - http://sagernotebook.com/index.php?page=product_info&model_name=NP6165
  12. AppData.com gives fairly accurate numbers for social games. Yes, millions of people play FarmVille every day.
  13. How does only 5 people even make sense? They've released several games (all networked), are supporting them all live, and have more games in development. I don't know their exact studios count, but I can definitely tell you there are a heck of a lot more than five people What positions are you looking into? I can pass your resume along.
  14. I work at Zynga Dallas and we don't publicly state team sizes. Why are you wanting to know the staff size at Zynga with Friends?
  15. Here are the results! Let me know if my math sucks Madhed's "Kraken" - 7.2 • 6.0 (me) • 8.0 (alnite) • 7.5 (cornstalks) Moe's "Kracken Smack" - 6.9 • 6.0 (me) • 7.0 (alnite) • 7.75 (cornstalks) ryan20fun's "Kraken Arises" - 7.0 • 7.5 (me) • 7.0 (alnite) • 6.5 (cornstalks) szecs' "The Kraken" - 8.2 • 7.5 (me) • 8.5 (alnite) • 8.5 (szecs) I'm going to sync up with Alnite and then contact people about prizes. Since we only had four contestants who submitted works, and both Moe and ryan20fun scored so closely to each other, I think we'll be nice and give them each a "3rd place" prize