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About CWizard

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  1. CWizard

    Using 3D Studio Max as basic "level editor"

    Quote:Original post by Kryzon Sure thing. Make your artist assemble the scene using copies of those prefabs. After that's done, go to File -> Export... -> ASCII Scene Export (.ASE). Thank you! Looks like a great solution. The project is in flash using Away3D, which apparently have a loader for ASE (although I'm guessing a need to tweak that a bit). The file is going to be loaded from a server, and hopefully don't have to bother with encryption. Any modification would just cause the game to fail. Quote:Original post by SteveDeFacto I can't say I would advise using it for any thing move then a few very low poly objects. Think the objects will mostly be dummies representing the components/objects rather than the real models. But thanks for the heads up! Ah, it's great to be back here! May have a few more questions down the line.
  2. Hello good folks. Has been too long since I was active around here... but now I need your help! I'm currently developing a fairly small educational game, that simulates the construction process and using 3D to visualize the progress. So there will be a number of building projects in the game, and the idea is to break the buildings down into elements/blocks, which encapsulates animation and logic for when work is done on them. Many of these could be shared between projects. The meat of these blocks could be one or more 3D models or done in code or whatever. Now, i could just represent the building in a text file, which lists all objects and their position/rotation. But it would be nice to have a more intuitive way of working with it. I'm a programmer and don't know a lot about modeling software and the designer/modeler doesn't know much about the technical side. So, is there a way of assembling an object/scene in say 3D Studio Max, that takes objects from an "external" library and a way and format to save it so you only get object "class", id, position and rotation in the file? Hope you see what i'm getting at. Don't want or need meshes and materials and so on, since the objects/blocks are defined elsewhere. I'll admit I might be looking at this the wrong way. Cheers!
  3. CWizard

    What's the best Linux forum

    I don't know if it is the *best* forum, I haven't really checked around, but is pretty good IMO. They have specific forums for each distro, and in fact hosts the de facto official forum for my favorite distro, Slackware. EDIT: speling [Edited by - CWizard on March 5, 2005 11:08:28 AM]
  4. CWizard

    Hiding easter eggs in web scripts

    Quote:Original post by Boris Karloff Quote:Original post by WanMaster Why not just generate a picture using php and add it to the response stream? Yes, why not? But how? It is really simple. EDIT: Note: you cannot just send out the image when generating the document. In the document, you must create an object which URI invokes some PHP code that may generate the image under certain conditions.
  5. CWizard

    Whatever happened to CWizard?

    Quote:Original post by lack o comments Quote: new CWizard(); Are we to assume this returns NULL? ;) Tada! Nope, we do not :) Someone (NewSpecies?) told me about this thread through ICQ, so I thought I would drop by. I've been too busy/exhausted the last year or so to have the energy to keep up with forums. I'm usually all or nothing, so it got nothing. I've missed you guys! CpMan, my e-mail is still active, but I hardly check it (99.9999% spam). My ICQ is 168616869. I thought that was still public around here, but I see the new forums finally arrived :) I think I have bad news regarding the libGDN site. I had a devastating hd crash (physical) last year, and I think whatever source material I used is gone forever. I will check to see if I might have something on another computer or where images etc might be found. EDIT: speling
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