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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

CWizard

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  1. Quote:Original post by Kryzon Sure thing. Make your artist assemble the scene using copies of those prefabs. After that's done, go to File -> Export... -> ASCII Scene Export (.ASE). Thank you! Looks like a great solution. The project is in flash using Away3D, which apparently have a loader for ASE (although I'm guessing a need to tweak that a bit). The file is going to be loaded from a server, and hopefully don't have to bother with encryption. Any modification would just cause the game to fail. Quote:Original post by SteveDeFacto I can't say I would advise using it for any thing move then a few very low poly objects. Think the objects will mostly be dummies representing the components/objects rather than the real models. But thanks for the heads up! Ah, it's great to be back here! May have a few more questions down the line.
  2. Hello good folks. Has been too long since I was active around here... but now I need your help! I'm currently developing a fairly small educational game, that simulates the construction process and using 3D to visualize the progress. So there will be a number of building projects in the game, and the idea is to break the buildings down into elements/blocks, which encapsulates animation and logic for when work is done on them. Many of these could be shared between projects. The meat of these blocks could be one or more 3D models or done in code or whatever. Now, i could just represent the building in a text file, which lists all objects and their position/rotation. But it would be nice to have a more intuitive way of working with it. I'm a programmer and don't know a lot about modeling software and the designer/modeler doesn't know much about the technical side. So, is there a way of assembling an object/scene in say 3D Studio Max, that takes objects from an "external" library and a way and format to save it so you only get object "class", id, position and rotation in the file? Hope you see what i'm getting at. Don't want or need meshes and materials and so on, since the objects/blocks are defined elsewhere. I'll admit I might be looking at this the wrong way. Cheers!
  3. I don't know if it is the *best* forum, I haven't really checked around, but http://www.linuxquestions.org/ is pretty good IMO. They have specific forums for each distro, and in fact hosts the de facto official forum for my favorite distro, Slackware. EDIT: speling [Edited by - CWizard on March 5, 2005 11:08:28 AM]
  4. Quote:Original post by Boris Karloff Quote:Original post by WanMaster Why not just generate a picture using php and add it to the response stream? Yes, why not? But how? http://www.php.net/manual/en/ref.image.php It is really simple. EDIT: Note: you cannot just send out the image when generating the document. In the document, you must create an object which URI invokes some PHP code that may generate the image under certain conditions.
  5. Quote:Original post by lack o comments Quote: new CWizard(); Are we to assume this returns NULL? ;) Tada! Nope, we do not :) Someone (NewSpecies?) told me about this thread through ICQ, so I thought I would drop by. I've been too busy/exhausted the last year or so to have the energy to keep up with forums. I'm usually all or nothing, so it got nothing. I've missed you guys! CpMan, my e-mail is still active, but I hardly check it (99.9999% spam). My ICQ is 168616869. I thought that was still public around here, but I see the new forums finally arrived :) I think I have bad news regarding the libGDN site. I had a devastating hd crash (physical) last year, and I think whatever source material I used is gone forever. I will check to see if I might have something on another computer or where images etc might be found. EDIT: speling