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jollyjeffers

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About jollyjeffers

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  1. jollyjeffers

    Text sanitization

    Hidden/non-renderable characters? Bunch of tricks that can make something appear legit to the human reader but not to the actual PC... Any tag that can import or link to other content - images, hyperlinks, scripts etc... probably endless ways they can cause chaos, but equally may not be the subject of what you're working on now?! In general though... are you clearing up the GDNet 'tag language'?? I'm perfectly used to it now but it always struck me as being a little bit of an odd mix of HTML and BBCode [lol] Keep up the good work, Jack
  2. jollyjeffers

    AWOL Update

    hmm, remembered I had an Ubuntu 8.10 USB thingy a while back... Maybe Windows won't work, but I can at least get Linux running [grin]
  3. jollyjeffers

    AWOL Update

    afternoon all! Writing this from my Nokia 5800 mobile internet so apologies in advance for any typos or bad formatting. Mobile internet has certainly improved since I worked in the field (`06-`07) but i'm not yet convinced its quite there yet. I still get the occasional urge to throw said mobile out the window [smile] Anyway, my PC is still broke and I don't really know why. I've tried a few combinations of OS's and HDD's and it still isn't happy. In particular the performance is very poor, VERY poor. I'm wondering if the mobo is at fault, maybe some sort of heat/power issue?? I am overclocking a Q6600 quite a long way after all... Consequently I doubt i'll be active online for a while, factoring in a day job, social life and replacing hardware/rebuilding a PC [sad] It's particularly irritating as i've just been on "holiday" for a week walking the 2nd section of the Pennine Way-90 miles in 6 days, 270 miles for the full route. There were so many occasions in the last week where I was miles from civilization and the only noise was wildlife and the wind. Reminded me of how much I enjoy getting away from big cities and technology every now and then!! The mind naturally wanders whilst walking and i thought up various crazy ideas and neat solutions to programming puzzles... To not have a PC to play with upon my return may see these forgotten... once I've got a working PC i'll put my photos up for anyone interested in the more remote and picturesque parts of England look like.
  4. jollyjeffers

    Windows 7

    Well, I sort of have a PC working again. Saturday last week my machine was working absolutely fine. Sunday morning and the boot disk apparently failed and the machine wouldn't even boot. Great. I'd previously tried dual-booting Windows 7 on this machine (it's Vista x64 normally) and it wasn't happy at all. Then a week or two later the whole machine broke, which says to me that either Win7 is very good at spotting an error early or that it itself caused the error. So having lost everything (maybe, I still need to try disk recovery tricks) I try installing Windows 7 to just try and get any OS up and running - just happened to have the 7 disk closer to hand. Anyway, that simply wouldn't go anywhere - the installer randomly crashes, or it won't allow me to pick a disk... Gave up and stuck a Vista x64 disk in... worked first time. In short, I now have zero confidence/trust in Win7 and I will most likely stick with Vista for the foreseeable future. Kinda seems backwards to the general consensus, but I never really had any objections to Vista so I don't much care [grin] P.S. I'm off on holiday tomorrow. I'll rebuild my machine in July and get back to some D3D11/SlimDX dev work then...
  5. jollyjeffers

    SlimDX Compile Times

    [lol] whilst I didn't bother timing it, a full debug x64 build on my machine was maybe a minute or two at most. No impression on my end that it was slower than I'd expect. But I do have a reasonably powerful machine - quad core @ 3.1ghz with 4GB RAM...
  6. jollyjeffers

    C# and DirectX 11 -- Yes you can!

    Well done all round [smile] Started to write some code for SlimDX11 last night - can't say I've got far (ran out of time) but hopefully have something sorted tonight! I don't think you've anything to worry about regarding status... MS don't really seem to have the interest in a managed DirectX API. Yes, they technically are working on one but I don't get the impression it'll trouble SlimDX.
  7. jollyjeffers

    SlimDX11 and stuff

    Quote:Google Code, not SourceForgeI meant downloading the MSI, not the code! TortoiseSVN is hosted by SourceForce [razz] Quote:I feel a bit embarrassed that we have build warnings right now.If you feel embarrassed by 20-something warnings then I should be in hiding. Our codebase probably has several 1000 [lol] Quote:you'll need SlimDX.Windows.dll along with SlimDX.dll to use Direct3D11Noted, thanks! Cheers, Jack
  8. jollyjeffers

    SlimDX11 and stuff

    Evening all, Been quite busy lately hence the recent drought of journal updates. Not entirely sure where the time has been going, but I hope to get back on the case soon! Although, what with the RMT paralysing London for the next 3-4 days I doubt this week will be any more than a total write off (which I think is totally unreasonable on their part, but hey-ho I just have to deal with it...) Anyway, Mike Popoloski recently asked me to have a look at the SlimDX API with their adaptation of the new Direct3D 11 API. I've been wanting to make time to check out their work for a while and this seems like a suitable opportunity. Grabbed the latest version of TortoiseSVN and pointed it to their repository, built SlimDX.sln in VS'08 with the latest DXSDK successfully and I think I'm good to go. In fact, the download speed of TortoiseSVN from SourceForge was the slowest part! I'm quite impressed that I could just pull down all the code and hit "build solution" and get only 27 seemingly unimportant warnings, no errors and a shiny new SlimDX.dll waiting to be used [cool] Getting a little late to do any more now, but I intend to implement the Curved Point Normal Triangles (aka ATI TruForm from the D3D8 era) sometime this week using their API.
  9. jollyjeffers

    Almost done

    I thought your final year project was that gameplay language thingy... or was that your 3rd year project?!
  10. jollyjeffers

    Windows 7

    Interesting. Maybe the fact that one of my HDD's won't be detected is why it took so long. It's too stupid to give up and just keeps on trying... Which is odd as they are two identical physical drives, one is fine and the other isn't. [lol]
  11. jollyjeffers

    Windows 7

    Yup, Win7 is not a happy bunny. Doesn't like some part of my hardware configuration - got as far as loading 'My Computer' this time and then it hung. Oh well, glad that Vista supports Direct3D 11 [headshake]
  12. jollyjeffers

    Windows 7

    hmmm. Cleared out a spare partition and installed the Windows 7 Release Candidate. Took 90 minutes before I saw the desktop which wasn't impressive given Vista takes all of 30 minutes to do the same. But that's nothing compared to the fact that it's almost totally unresponsive once it gets to the desktop. Even trying to get task manager and My Computer loaded failed! I hope for its sake that it was just busy doing some 1-time initialization or whatever. A fast quad core with plenty of RAM really shouldn't be struggling with viewing the start menu [lol]
  13. jollyjeffers

    Another stab at Manged DirectX?!

    Of course! I would genuinely be more inclined to use SlimDX as I think the 'philosophy' is probably better. I don't think this new Win7.NET API project is run as part of the DirectX/Graphics teams thus I'm not convinced the developers will have the same emphasis on performance etc...etc... But I could be wrong about that of course!
  14. Was just reading the private MVP newsgroups and ZMan posted a link to a Win7 developer blog: Windows 7 Managed Code APIs. I must admit I've not looked into it in much detail, but Andy flagged up the "Support for Direct3D 11.0 and DXGI 1.0/1.1 APIs" comment near the top. I get the impression its not "MDX 3.0" or any sort of official successor to the now dead MDX API, but from a functional standpoint it sounds like it might fit in the same space... Figured you guys might well find that interesting [smile]
  15. jollyjeffers

    More Compute Shader Goodness

    [wow] I'd be honoured to be considered competition, let alone winning! His and Danny's journals are unbeatable in my book... [cool]
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