Alpha_ProgDes

GDNet+ Basic
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About Alpha_ProgDes

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    Indie Resources Manager
  1. Well I don't know if there's an actual difference between Trophies and Medals. But IF there is, then I'd give Trophies to people who actually participated during the contest and medals to people who participated after the contest. With that said, at least for the first 12 to 18 months, only let people who actually participate during the contest get a medal or trophy.
  2. When did immediate mode take over the web?

    So this "immediate mode" UI is a bad thing then? I'm not a graphics guy. So this is lost on me. If IM is bad, then what should they be using?
  3. What is your Game of the Year for 2017 and why?

    For those like me who didn't know:
  4. Would cryptocurrency work for GDN?

    That's the million coin question. I doubt you just click and money magically appears. I mean something like this could revolutionize... the internet, business, financial independence, education, and [other things that don't come to mind]. But way too much "magic", for right now, to be confident in how it works.
  5. Would cryptocurrency work for GDN?

    https://steemit.com/ I'm still reading about it, but it seems that you can [somehow] make money by creating content and having other users like it. This sounds like a wonderful idea, but is anyone familiar with how this particular cryptocurrency works with a forum? Assuming it was as straightforward as Create Like ??? Profit I still don't think it would cause an avalanche of quality content. Anyway, I'd just wanted to post this just to get ideas flowing and introduce something new (at least new to me).
  6. What is your Game of the Year for 2017 and why?

    I honestly haven't played any games in 2017. So if I was just going by trailers and gameplay videos Super Retro Maker Cuphead Zelda: Breath of the Wild
  7. Introduction

    First let me say, that your game is looks pretty awesome. On a technical level, something is wrong with your website certificate. Firefox won't let me browse your site and IE throws up a warning before I can get to it.
  8. Infinity Battlescape

    That's a sexy picture.
  9. Try Gamemaker 2.0. You can learn programming concepts with it and make a game at the same time.
  10. Infinity Battlescape

    Graphics are very crisp. This looks like MMO Wing Commander (this is a good thing). By any chance, will this support any of the controllers for flight sims or just controllers in general?
  11. Intel creates AI chip

    Deep-learning apps that do computer vision, voice recognition and other tasks mostly just need to run matrix calculations on gigantic arrays -- something that doesn't suit general-purpose Core or Xeon chips. Now, thanks to its purchase of deep learning chipmaker Nervana, Intel will ship its first purpose-built AI chips, the Nervana Neural Processor family (NNP), by the end of 2017. Unlike its PC chips, the Nervana NNP is an application-specific integrated circuit (ASIC) that's specially made for both training and executing deep learning algorithms. "The speed and computational efficiency of deep learning can be greatly advanced by ASICs that are customized for ... this workload," writes Intel's VP of AI, Naveen Rao. SOURCE: https://www.engadget.com/2017/10/17/intel-ai-deep-learning-nervana-npp/
  12. Intel creates AI chip

    Deep-learning apps that do computer vision, voice recognition and other tasks mostly just need to run matrix calculations on gigantic arrays -- something that doesn't suit general-purpose Core or Xeon chips. Now, thanks to its purchase of deep learning chipmaker Nervana, Intel will ship its first purpose-built AI chips, the Nervana Neural Processor family (NNP), by the end of 2017. Unlike its PC chips, the Nervana NNP is an application-specific integrated circuit (ASIC) that's specially made for both training and executing deep learning algorithms. "The speed and computational efficiency of deep learning can be greatly advanced by ASICs that are customized for ... this workload," writes Intel's VP of AI, Naveen Rao. SOURCE: https://www.engadget.com/2017/10/17/intel-ai-deep-learning-nervana-npp/ View full story
  13. Deserted Island: A Quest For Survival

    @D Gyani Please stop spamming the Forums. Go to Your Announcements > https://www.gamedev.net/forums/forum/28-your-announcements/. Post there and delete your other posts please. Thank you.
  14. Expectations for all your code, always

    For personal code, pfft. If it compiles and does what i want it to do, then it's Part 1. That's it. I'm good. But for code that I'm sharing with other people, like on GitHub. With the intention of them using it in their projects. Or even more grave, code i'm putting out on production. Yeah, I gotta do as much of Part 2 as possible. I am not very good at logging errors. In fact, honestly, I avoid it. Part of the reason why I put it up there. I need to git gud. Plus, not logging has bit me in the bum more times than I can count.
  15. Part 1 It needs to work. And by work I mean execute without crashing. It needs to do what you expect it to do. It needs to have code you can actually read and debug. Part 2 No Syntax Errors No Warnings (from the compiler) It has tests (yes, even asserts) It passes test. It logs errors. It does not crash. Someone who doesn't know you won't kill you for writing completely illegible code. It has instructions. For the user.